Rust Data

rustdata.spaceservers95.165.72.232:28017.ipynb

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Offline 95.165.72.232:28015 checked 4h ago

Pyro's Build Server

moddedoxide

Connect

srv = rust.server("95.165.72.232:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 1
rank #6,656 # top 30%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75115:0017:0019:0007:0016:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 13:34 UTC11d ago 2 NaN running 0
1 Fri 16 Oct, 07:14 UTC11d ago 2 NaN 0.3 days 1
2 Thu 15 Oct, 19:14 UTC12d ago 2 NaN 0.5 days 1
3 Fri 9 Oct, 13:14 UTC18d ago 1 held half 6.3 days 1
4 Thu 8 Oct, 10:17 UTC19d ago 3 NaN 1.1 days 1
5 Sat 3 Oct, 12:12 UTC24d ago 1 held half 4.9 days 1
6 Thu 1 Oct, 15:28 UTC26d ago 2 NaN 1.9 days 1
7 Thu 1 Oct, 05:20 UTC26d ago 3 NaN 0.4 days 1
8 Wed 30 Sep, 19:08 UTC27d ago 3 NaN 0.4 days 1
9 Tue 29 Sep, 09:04 UTC28d ago 1 NaN 1.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
95.165.72.232:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 11:08 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 111 on average164/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average138/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average30/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average36/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average13/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 22 on average30/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Pyro's Build Server rank?

Rank #6,656 on seven-day player hours for Pyro's Build Server, within the top 30% of all ranked servers.

How many players does Pyro's Build Server hold at once?

Offline now for Pyro's Build Server, with the last sample 4 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 15:00 UTC, mean 1 players.

Server data

Which Rust version is Pyro's Build Server on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Pyro's Build Server. Joining needs the same protocol on your game; Steam handles the update.

Is Pyro's Build Server up, and what does its uptime show?

The latest sample has Pyro's Build Server offline, with a last sighting 4 hours ago. Over the last 7 full days the hours up number 27 of 168, 16%. Rust Data logged it first on 25 September 2026.

In which location is Pyro's Build Server hosted?

There is no region published for Pyro's Build Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 95.165.72.232:28015.

Rules, settings, map

Which settings and rules does Pyro's Build Server run?

No gather rate appears in the name: Pyro's Build Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Pyro's Build Server selected?

The game generates its map: procedural, on Pyro's Build Server.

Wipe data

On what schedule does Pyro's Build Server wipe?

No next wipe can be predicted for Pyro's Build Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 11 days 11 hours ago.

On Pyro's Build Server, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags, lists

Which lists on Rust Data hold Pyro's Build Server, and which filters?

On Rust Data, Pyro's Build Server appears in these lists: Modded Rust servers and Servers with build or creative tags. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Pyro's Build Server?

These tags are published by Pyro's Build Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Pyro's Build Server?

In Rust, F1 opens the console: type client.connect 95.165.72.232:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,914 players 11,774 servers online