Offline 95.165.72.232:28015 checked 4h ago
Pyro's Build Server
Connect
srv = rust.server("95.165.72.232:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 13:34 UTC11d ago | 2 | NaN | running | 0 |
| 1 | Fri 16 Oct, 07:14 UTC11d ago | 2 | NaN | 0.3 days | 1 |
| 2 | Thu 15 Oct, 19:14 UTC12d ago | 2 | NaN | 0.5 days | 1 |
| 3 | Fri 9 Oct, 13:14 UTC18d ago | 1 | held half | 6.3 days | 1 |
| 4 | Thu 8 Oct, 10:17 UTC19d ago | 3 | NaN | 1.1 days | 1 |
| 5 | Sat 3 Oct, 12:12 UTC24d ago | 1 | held half | 4.9 days | 1 |
| 6 | Thu 1 Oct, 15:28 UTC26d ago | 2 | NaN | 1.9 days | 1 |
| 7 | Thu 1 Oct, 05:20 UTC26d ago | 3 | NaN | 0.4 days | 1 |
| 8 | Wed 30 Sep, 19:08 UTC27d ago | 3 | NaN | 0.4 days | 1 |
| 9 | Tue 29 Sep, 09:04 UTC28d ago | 1 | NaN | 1.4 days | 0 |
| 10 | Sun 27 Sep, 19:25 UTC30d ago | 1 | NaN | 1.6 days | 0 |
| 11 | Fri 25 Sep, 10:41 UTC32d ago | 1 | held half | 2.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.165.72.232:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 11:08 UTC
- hostname
- –
- first seen
- 25 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 111 on average | 164/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 88 on average | 138/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 30/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 36/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 13/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 22 on average | 30/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Pyro's Build Server rank?
Rank #6,656 on seven-day player hours for Pyro's Build Server, within the top 30% of all ranked servers.
How many players does Pyro's Build Server hold at once?
Offline now for Pyro's Build Server, with the last sample 4 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 15:00 UTC, mean 1 players.
Server data
Which Rust version is Pyro's Build Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Pyro's Build Server. Joining needs the same protocol on your game; Steam handles the update.
Is Pyro's Build Server up, and what does its uptime show?
The latest sample has Pyro's Build Server offline, with a last sighting 4 hours ago. Over the last 7 full days the hours up number 27 of 168, 16%. Rust Data logged it first on 25 September 2026.
In which location is Pyro's Build Server hosted?
There is no region published for Pyro's Build Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 95.165.72.232:28015.
Rules, settings, map
Which settings and rules does Pyro's Build Server run?
No gather rate appears in the name: Pyro's Build Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Pyro's Build Server selected?
The game generates its map: procedural, on Pyro's Build Server.
Wipe data
On what schedule does Pyro's Build Server wipe?
No next wipe can be predicted for Pyro's Build Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 11 days 11 hours ago.
On Pyro's Build Server, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags, lists
Which lists on Rust Data hold Pyro's Build Server, and which filters?
On Rust Data, Pyro's Build Server appears in these lists: Modded Rust servers and Servers with build or creative tags. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Pyro's Build Server?
These tags are published by Pyro's Build Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Pyro's Build Server?
In Rust, F1 opens the console: type client.connect 95.165.72.232:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.