Rust Data

rustdata.spaceservers95.217.192.152:20531.ipynb

Run all rust-data · live

‹ All servers

Online EU 95.217.192.152:20530 checked 9m ago

Test server Neon Rust

moddedoxide

Connect

srv = rust.server("95.217.192.152:20531")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 3
rank #7,153 # top 32% · #2011 in EU
last wipe 12d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75108:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 09:21 UTC12d ago 5 NaN running 1
1 Thu 1 Oct, 18:14 UTC FW26d ago 1 halved by day 2 13.6 days 0
2 Thu 1 Oct, 00:55 UTC27d ago 1 NaN 0.7 days 0
3 Wed 30 Sep, 14:20 UTC27d ago 1 NaN 0.4 days 1
4 Mon 21 Sep, 19:18 UTC36d ago 1 halved by day 4 8.8 days 0
5 Tue 15 Sep, 18:29 UTC42d ago 1 halved by day 1 6 days 0
6 Tue 15 Sep, 12:28 UTC42d ago 1 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 9302025
Map of Test server Neon Rust
map
Procedural Map
size
2500
seed
9302025
Open on RustMaps

Server

srv.info()
address
95.217.192.152:20530
region
EU
max players
50
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 09:21 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average135/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average109/225
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average44/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average20/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average7/1000

Quick answers

From the figures on this page.

Population

What position does Test server Neon Rust take in the server rankings?

Player hours over the last seven days: #7,153 for Test server Neon Rust, #2,011 in Europe, within the top 32% of the ranked set.

How many players does Test server Neon Rust hold at once?

Current row: 0 players on Test server Neon Rust, against 50 slots. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 0 players.

About the server

How smoothly does Test server Neon Rust run?

Server fps over the last 48 hours averages 30; the floor is 26. Entity numbers reached 31,394, and that includes buildings, deployables and the rest. The memory field tops out at 2,136 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Test server Neon Rust on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Test server Neon Rust. Joining needs the same protocol on your game; Steam handles the update.

Is Test server Neon Rust up, and what does its uptime show?

The current sample puts Test server Neon Rust online. A restart about 4 days 10 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Test server Neon Rust sit?

In Europe, Test server Neon Rust lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 95.217.192.152:20530 is its address.

Settings and map

Which rules apply on Test server Neon Rust, and what settings?

You will not find a gather rate in the string Test server Neon Rust. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Test server Neon Rust?

Test server Neon Rust runs a procedural map of size 2,500 with seed 9302025, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Test server Neon Rust wipe, and on what schedule?

No next wipe can be predicted for Test server Neon Rust, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 12 days 21 hours ago, and that is the one in play.

On Test server Neon Rust, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 9 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.

Tags, lists

Where does Test server Neon Rust appear among Rust Data lists and filters?

On Rust Data, Test server Neon Rust appears in these lists: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Test server Neon Rust?

The game's server browser reads these tags from Test server Neon Rust: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Test server Neon Rust?

The manual route: launch Rust, F1, then client.connect 95.217.192.152:20530. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://hosting.alkad.org/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,491 players 11,618 servers online