Rust Data

rustdata.spaceservers95.217.43.96:35002.ipynb

Run all rust-data · live

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Online 95.217.43.96:35000 checked 9m ago

server

monthly wipes moddedcarbon

Connect

srv = rust.server("95.217.43.96:35002")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 4
rank #3,861 # top 17%
last wipe 6d ago # monthly schedule
next wipe 8d 11h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5208:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. # The force wipe · high confidence

usual gap6.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held75%else halves by day 1

Coming wipes

inatkind
08d 11hThu 5 Nov, 19:00 UTCFW force wipe
136d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Wed 21 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 10:04 UTC6d ago 4 NaN running 2
1 Fri 9 Oct, 12:37 UTC18d ago 3 halved by day 1 11.9 days 0
2 Fri 2 Oct, 02:43 UTC26d ago 3 held half 7.4 days 0
3 Fri 25 Sep, 23:03 UTC32d ago 2 held half 6.2 days 0
4 Wed 23 Sep, 19:39 UTC34d ago 2 held half 2.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1468097470
Map of server
map
Procedural Map
size
5000
seed
1468097470
Open on RustMaps

Server

srv.info()
address
95.217.43.96:35000
region
–
max players
10
group limit
10 max
wipe schedule
monthly
last wipe
21 Oct 2026, 10:04 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average51/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average26/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average8/1000
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 62 on average82/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 60 on average200/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average5/1000

Quick answers

From the figures on this page.

Player counts

How does server compare in the rankings?

Rank #3,861 on seven-day player hours for server, within the top 17% of all ranked servers.

How many players does server hold at once?

Current row: 1 players on server, against 10 slots. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 2 players.

Server facts

How smoothly does server run?

The 48-hour average is 111 server fps, with a low of 7. Entity numbers reached 191,013, and that includes buildings, deployables and the rest. The memory field tops out at 5,943 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on server?

Rust network protocol 2635 and build 168909 on Windows is what server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is server, and is it online now?

The current sample puts server online. The uptime it reports puts the last restart about 45 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 18 September 2026.

Which location does server run from?

For server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 95.217.43.96:35000.

Rules, settings, map

Which settings and rules does server run?

You will not find a gather rate in the string server. Group size tops out at 10 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC off.

What is the map on server?

The game generates the map on server: procedural, size 5,000, seed 1468097470. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does server wipe?

A single wipe each month, the force wipe, is all server does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 6 days 21 hours ago. Its tags carry a monthly wipe schedule.

What is wipe day on server like?

Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 27 hours in. Recent wipes kept the crowd above half the peak until the next wipe 75% of the time. The drop under half arrived by day 1 in the other cases.

Tags and filters

Where does server appear among Rust Data lists and filters?

The Rust Data lists that server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the server tags on server?

Read by the game's server browser, the tags server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to server?

Enter client.connect 95.217.43.96:35000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://xlgames.pro.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^z,^y,^m,gmrust,cs168909,ts10

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts10
Group limit No team may exceed 10.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,424 players 11,618 servers online