Offline 95.26.184.63:28015 checked 14d ago
Server name on in-game server list
Connect
srv = rust.server("95.26.184.63:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.26.184.63:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 14:39 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 686/750 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 343 on average | 59/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 339 on average | 94/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 400/450 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 208/250 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 260 on average | 174/250 |
Quick answers
From the figures on this page.
Population data
How does Server name on in-game server list compare in the rankings?
Rank #15,352 on seven-day player hours for Server name on in-game server list, within the top 71% of all ranked servers.
How full does Server name on in-game server list run?
The current row shows Server name on in-game server list offline; the last response was 14 days 6 hours ago.
About the server
Which Rust version is Server name on in-game server list on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Server name on in-game server list. The protocol has to match before you can join, and Steam does the updating.
How reliable is Server name on in-game server list, and is it up?
The latest sample has Server name on in-game server list offline, with a last sighting 14 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 October 2026.
In which location is Server name on in-game server list hosted?
There is no region published for Server name on in-game server list. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 95.26.184.63:28015.
Rules, settings, map
What rules and settings are recorded for Server name on in-game server list?
You will not find a gather rate in the string Server name on in-game server list. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.
What is the map on Server name on in-game server list?
A procedural map runs on Server name on in-game server list, generated by the game.
Wipe data
On what schedule does Server name on in-game server list wipe?
A rhythm cannot be read from the wipes of Server name on in-game server list on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 14 days 6 hours ago.
Tags and filters
Which lists on Rust Data hold Server name on in-game server list, and which filters?
The Rust Data lists that Server name on in-game server list fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Server name on in-game server list hold?
These tags are published by Server name on in-game server list and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Server name on in-game server list?
In Rust, F1 opens the console: type client.connect 95.26.184.63:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.