Rust Data

rustdata.spaceservers95.27.214.81:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 95.27.214.81:28015 checked 25d ago

testserver

Connect

srv = rust.server("95.27.214.81:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #16,013 # top 70%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
95.27.214.81:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 15:30 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average272/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average34/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average43/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average56/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does testserver rank?

Over the last seven days testserver sits at #16,013 on player hours, in the top 70% of ranked servers.

What population does testserver carry?

Offline now for testserver, with the last sample 25 days 6 hours ago.

Server data

Which Rust version is testserver on?

Rust network protocol 2633 and build 163207 on Windows is what testserver runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is testserver, and is it online now?

The latest sample has testserver offline, with a last sighting 25 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 3 October 2026.

Which location does testserver run from?

For testserver, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 95.27.214.81:28015.

Settings and map

Which settings and rules does testserver run?

You will not find a gather rate in the string testserver. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has testserver selected?

testserver runs a procedural map, which the game generates.

Wipe data

When does testserver wipe, and on what schedule?

A rhythm cannot be read from the wipes of testserver on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 8 hours ago.

Tags, lists

Which lists on Rust Data hold testserver, and which filters?

The Rust Data lists that testserver fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on testserver?

These tags are published by testserver and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join testserver?

Enter client.connect 95.27.214.81:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players 2 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs163207
Build Recorded game build: 163207.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,195 players 11,726 servers online