Rust Data

rustdata.spaceservers95.52.241.30:28017.ipynb

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Offline EU 95.52.241.30:28015 checked 5d ago

TEST

weekly wipes vanillamoddedoxide

Connect

srv = rust.server("95.52.241.30:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/300 # 0% full
7-day average 0 # peak –
rank #15,412 # top 69% · #2590 in EU
last wipe 17d ago # weekly schedule
next wipe 1d 10h # Thu 29 Oct, 18:18 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct10 Oct15 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 18:18 UTC, in 1d 10h. # Its weekly schedule tag · low confidence

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
01d 10hThu 29 Oct, 18:18 UTCwipe
18d 11hThu 5 Nov, 19:00 UTCFW force wipe
215d 10hThu 12 Nov, 18:18 UTCwipe
322d 10hThu 19 Nov, 18:18 UTCwipe
429d 10hThu 26 Nov, 18:18 UTCwipe
536d 11hThu 3 Dec, 19:00 UTCFW force wipe
643d 10hThu 10 Dec, 18:18 UTCwipe

The first 48 hours of its last wipes

Thu 22 OctSat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 18:18 UTC5d ago 0 NaN running 0
1 Sat 10 Oct, 14:54 UTC17d ago 0 NaN 12.1 days 0
2 Fri 9 Oct, 14:57 UTC18d ago 1 NaN 1 days 0
3 Thu 8 Oct, 20:04 UTC19d ago 2 NaN 0.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
95.52.241.30:28015
region
EU
max players
300
group limit
24 max
wipe schedule
weekly
last wipe
10 Oct 2026, 14:54 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average113/225
2RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
3[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average9/175
4TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 23 on average26/100
5RustAria #2 [х2 | NoLimit | Мoскoвcкий]EU · groups of 16+ · weekly · 13 on average6/100

Quick answers

From the figures on this page.

Player counts

What position does TEST take in the server rankings?

Ranked #15,412 on seven-day player hours, TEST is #2,590 in Europe and in the top 69% of all ranked servers.

How full does TEST run?

TEST returns no live count at this refresh, having last been seen 5 days 12 hours ago. Over the last seven days it averaged 0 players.

About the server

What Rust version does TEST run?

Rust network protocol 2635 and build 168909 on Windows is what TEST runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is TEST, and is it online now?

Offline now for TEST, last seen 5 days 12 hours ago. Uptime of 2% across the last 7 full days: 4 hours of 168. Rust Data logged it first on 1 October 2026.

Which location does TEST run from?

In Europe, TEST lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 95.52.241.30:28015.

Map and rules

Which settings and rules does TEST run?

The name TEST carries no gather rate. Group size tops out at 24 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. The VAC field reads off.

Wipe data

On what schedule does TEST wipe?

The prediction follows the tag, because TEST's wipes on record are too few to confirm the schedule. Thursday 29 October at 18:18 UTC is when the next wipe is due. This world was created 17 days 16 hours ago. The tags list wipes as weekly.

On TEST, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Tags, lists

Where does TEST appear among Rust Data lists and filters?

The Rust Data lists that TEST fits are: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the server tags on TEST?

These tags are published by TEST and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp300 (Max players): The server lists 300 slots; ts24 (Group limit): No team may exceed 24; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into TEST?

In Rust, F1 opens the console: type client.connect 95.52.241.30:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp300
Max players The server lists 300 slots.
ts24
Group limit No team may exceed 24.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly The interval is one week.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,995 players 11,624 servers online