Rust Data

rustdata.spaceservers95.67.125.216:28021.ipynb

Run all rust-data · live

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Online 95.67.125.216:28020 checked 6m ago

[UA] Bukovyna Classic

vanilla

Connect

srv = rust.server("95.67.125.216:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 1 # peak 6
rank #2,750 # top 12%
last wipe 6d ago # no schedule published
next wipe 11h # Fri 30 Oct, 10:51 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · a steady gap

srv.wipe_schedule()

Next wipe Friday 30 October, 10:51 UTC, in 11h. # Every 6 days 23 hours · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 2.5

Coming wipes

inatkind
011hFri 30 Oct, 10:51 UTCwipe
16d 20hThu 5 Nov, 19:00 UTCFW force wipe
27d 10hFri 6 Nov, 09:42 UTCwipe
314d 9hFri 13 Nov, 08:33 UTCwipe
421d 8hFri 20 Nov, 07:24 UTCwipe
528d 7hFri 27 Nov, 06:15 UTCwipe
634d 20hThu 3 Dec, 19:00 UTCFW force wipe
735d 6hFri 4 Dec, 05:06 UTCwipe

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 34 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 12:00 UTC6d ago 6 NaN running 0
1 Fri 16 Oct, 11:11 UTC13d ago 6 held half 7 days 2
2 Fri 9 Oct, 12:20 UTC20d ago 11 halved by day 3 7 days 0
3 Fri 2 Oct, 15:30 UTC27d ago 15 halved by day 2 6.9 days 0
4 Fri 25 Sep, 12:18 UTC34d ago 5 held half 7.1 days 1
5 Sat 19 Sep, 08:04 UTC40d ago 6 held half 6.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1844
Map of [UA] Bukovyna Classic
map
Procedural Map
size
4250
seed
1844
Open on RustMaps

Server

srv.info()
address
95.67.125.216:28020
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 12:00 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Класичний сервер без доповнень і модифіцкацій Розмір карти 4250 Наступний вайп 30.10 Попередній вайп був 23.10 Правила та новини читайте у діскорд сервері Вдалої гри, нехай щастить

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average159/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average188/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average587/675
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average35/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average681/775
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average554/625

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [UA] Bukovyna Classic rank?

Over the last seven days [UA] Bukovyna Classic sits at #2,750 on player hours, in the top 12% of ranked servers.

What population does [UA] Bukovyna Classic carry?

Current row: 0 players on [UA] Bukovyna Classic, against 100 slots. Over the last seven days it averaged 1 players and peaked at 6. Averaged by hour over 48 hours, 09:00 UTC is the busiest, at 4 players.

Server facts

How smoothly does [UA] Bukovyna Classic run?

The 48-hour average is 31 server fps, with a low of 17. Entity numbers reached 111,309, and that includes buildings, deployables and the rest. The memory field tops out at 4,286 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on [UA] Bukovyna Classic?

Rust network protocol 2635 and build 168909 on Windows is what [UA] Bukovyna Classic runs. Steam updates your game for you, but the protocol must match to join.

Is [UA] Bukovyna Classic up, and what does its uptime show?

[UA] Bukovyna Classic reports itself online at the current refresh. The uptime it reports puts the last restart about 2 days 21 hours ago. 161 of 168 hours up over the last 7 full days, or 96%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is [UA] Bukovyna Classic hosted?

No region is published by [UA] Bukovyna Classic. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 95.67.125.216:28020.

Rules, settings, map

Which settings and rules does [UA] Bukovyna Classic run?

You will not find a gather rate in the string [UA] Bukovyna Classic. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

What is the map on [UA] Bukovyna Classic?

The game generates the map on [UA] Bukovyna Classic: procedural, size 4,250, seed 1844. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does [UA] Bukovyna Classic wipe?

The gap between wipes on [UA] Bukovyna Classic has lately averaged about 7 days. Friday 30 October at 10:51 UTC is when the next wipe is due. A new world was started 6 days 10 hours ago, and that is the one in play.

On [UA] Bukovyna Classic, what happens on wipe day?

Across recent wipes the busiest point averaged 8 players. 34 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 60% of recent wipes. The drop under half arrived by day 2.5 in the other cases.

Tags, lists

Which lists on Rust Data hold [UA] Bukovyna Classic, and which filters?

The Rust Data lists that [UA] Bukovyna Classic fits are: Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on [UA] Bukovyna Classic hold?

The game's server browser reads these tags from [UA] Bukovyna Classic: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into [UA] Bukovyna Classic?

The manual route: launch Rust, F1, then client.connect 95.67.125.216:28020. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/Wxfup8TNu2 is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,585 players 11,767 servers online