Offline 95.70.185.216:28015 checked 7h ago
s2
Connect
srv = rust.server("95.70.185.216:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 05:55 UTC10d ago | 1 | NaN | running | 0 |
| 1 | Sun 4 Oct, 01:48 UTC23d ago | 1 | halved by day 4 | 13.2 days | 0 |
| 2 | Sat 3 Oct, 16:28 UTC24d ago | 1 | NaN | 0.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.70.185.216:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 05:55 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 504 on average | 725/825 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 345 on average | 52/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 340 on average | 106/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 415/500 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 226/300 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 259 on average | 186/300 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does s2 rank?
Player hours over seven days put s2 at #7,616, in the top 34% of the ranked set.
How many players does s2 hold at once?
The current row shows s2 offline; the last response was 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 18:00 UTC is the busiest, at 1 players.
Server facts
Which Rust version is s2 on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by s2. Joining needs the same protocol on your game; Steam handles the update.
Is s2 up, and what does its uptime show?
s2 is offline at this refresh; the last response came 7 hours ago. Uptime of 9% across the last 7 full days: 15 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does s2 run from?
There is no region published for s2. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 95.70.185.216:28015 is its address.
Settings and map
What rules and settings are recorded for s2?
No gather rate appears in the name: s2. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.
What is the map on s2?
A procedural map runs on s2, generated by the game.
Wipe data
When does s2 wipe, and on what schedule?
s2 wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 10 days 14 hours ago.
What is wipe day on s2 like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 4 in the other cases.
Tags and filters
Which lists on Rust Data hold s2, and which filters?
These Rust Data lists include s2: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on s2?
These tags are published by s2 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to s2?
Enter client.connect 95.70.185.216:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.