Rust Data

rustdata.spaceservers95.70.185.216:28016.ipynb

Run all rust-data · live

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Offline 95.70.185.216:28015 checked 7h ago

s2

Connect

srv = rust.server("95.70.185.216:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 1
rank #7,616 # top 34%
last wipe 10d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75117:0018:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctSun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 05:55 UTC10d ago 1 NaN running 0
1 Sun 4 Oct, 01:48 UTC23d ago 1 halved by day 4 13.2 days 0
2 Sat 3 Oct, 16:28 UTC24d ago 1 NaN 0.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
95.70.185.216:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 05:55 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average725/825
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average52/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average106/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average415/500
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average226/300
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average186/300

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does s2 rank?

Player hours over seven days put s2 at #7,616, in the top 34% of the ranked set.

How many players does s2 hold at once?

The current row shows s2 offline; the last response was 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 18:00 UTC is the busiest, at 1 players.

Server facts

Which Rust version is s2 on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by s2. Joining needs the same protocol on your game; Steam handles the update.

Is s2 up, and what does its uptime show?

s2 is offline at this refresh; the last response came 7 hours ago. Uptime of 9% across the last 7 full days: 15 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does s2 run from?

There is no region published for s2. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 95.70.185.216:28015 is its address.

Settings and map

What rules and settings are recorded for s2?

No gather rate appears in the name: s2. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.

What is the map on s2?

A procedural map runs on s2, generated by the game.

Wipe data

When does s2 wipe, and on what schedule?

s2 wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 10 days 14 hours ago.

What is wipe day on s2 like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 4 in the other cases.

Tags and filters

Which lists on Rust Data hold s2, and which filters?

These Rust Data lists include s2: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on s2?

These tags are published by s2 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to s2?

Enter client.connect 95.70.185.216:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,113 players 11,858 servers online