Rust Data

rustdata.spaceservers95.83.11.41:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 95.83.11.41:28015 checked 4d ago

TestServer

Connect

srv = rust.server("95.83.11.41:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #12,043 # top 54%
last wipe 4d ago # no schedule published
next wipe 2d 14h # Fri 30 Oct, 12:10 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct23 Oct27 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Friday 30 October, 12:10 UTC, in 2d 14h. # Every Friday at 12:10 UTC · low confidence

usual gap7 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

inatkind
02d 14hFri 30 Oct, 12:10 UTCwipe
18d 21hThu 5 Nov, 19:00 UTCFW force wipe
29d 14hFri 6 Nov, 12:10 UTCwipe
316d 14hFri 13 Nov, 12:10 UTCwipe
423d 14hFri 20 Nov, 12:10 UTCwipe
530d 14hFri 27 Nov, 12:10 UTCwipe
636d 21hThu 3 Dec, 19:00 UTCFW force wipe
737d 14hFri 4 Dec, 12:10 UTCwipe

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 12:10 UTC4d ago 1 NaN running 0
1 Fri 16 Oct, 13:13 UTC11d ago 1 NaN 7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
95.83.11.41:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 12:10 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average648/700
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average43/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average90/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average359/400
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average165/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average142/225

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does TestServer rank?

Rank #12,043 on seven-day player hours for TestServer, within the top 54% of all ranked servers.

What population does TestServer carry?

The current row shows TestServer offline; the last response was 4 days 8 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

Server facts

What is the Rust version on TestServer?

Rust network protocol 2635 and build 168909 on Windows is what TestServer runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is TestServer, and is it up?

TestServer is offline at this refresh; the last response came 4 days 8 hours ago. 2 of 168 hours up over the last 7 full days, or 1%. Rust Data logged it first on 9 October 2026.

In which location is TestServer hosted?

There is no region published for TestServer. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 95.83.11.41:28015.

Rules, settings, map

What rules and settings are recorded for TestServer?

The name TestServer carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does TestServer wipe?

The wipe rhythm for TestServer is every Friday at 12:10 UTC. On Friday 30 October at 12:10 UTC the next wipe is due. This world was created 4 days 9 hours ago.

What is wipe day on TestServer like?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold TestServer, and which filters?

The Rust Data lists that TestServer fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on TestServer?

Read by the game's server browser, the tags TestServer publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join TestServer?

Enter client.connect 95.83.11.41:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,203 players 11,808 servers online