Offline 96.55.62.126:59626 checked 44d ago
Codex Heap Crash Current Recheck
Connect
srv = rust.server("96.55.62.126:59627")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 96.55.62.126:59626
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Sep 2026, 11:57 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 517/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 339/325 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 314 on average | 34/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 313 on average | 40/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 273 on average | 154/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 78/100 |
Quick answers
From the figures on this page.
Population
How full does Codex Heap Crash Current Recheck run?
The current row shows Codex Heap Crash Current Recheck offline; the last response was 44 days 22 hours ago.
Server facts
What Rust version does Codex Heap Crash Current Recheck run?
Version Rust network protocol 2633 and build 163696 on Windows is reported by Codex Heap Crash Current Recheck. The protocol has to match before you can join, and Steam does the updating.
How reliable is Codex Heap Crash Current Recheck, and is it online now?
Offline now for Codex Heap Crash Current Recheck, last seen 44 days 22 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Codex Heap Crash Current Recheck sit?
No region is published by Codex Heap Crash Current Recheck. Rust Data does not look up where the machine stands; it shows where a server says it is. 96.55.62.126:59626 is its address.
Settings and map
Which settings and rules does Codex Heap Crash Current Recheck run?
You will not find a gather rate in the string Codex Heap Crash Current Recheck. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Codex Heap Crash Current Recheck selected?
Codex Heap Crash Current Recheck runs a procedural map, which the game generates.
Wipe data
When does Codex Heap Crash Current Recheck wipe, and on what schedule?
Too few wipes are on record for Codex Heap Crash Current Recheck to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 44 days 22 hours ago.
Tags, lists
Which lists on Rust Data hold Codex Heap Crash Current Recheck, and which filters?
The Rust Data lists that Codex Heap Crash Current Recheck fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Codex Heap Crash Current Recheck?
The game's server browser reads these tags from Codex Heap Crash Current Recheck: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163696 (Build): The server runs build 163696; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Codex Heap Crash Current Recheck?
Enter client.connect 96.55.62.126:59626 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.