Rust Data

rustdata.spaceservers96.91.171.177:28016.ipynb

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Online 96.91.171.177:28015 checked 4m ago

Bugaloo Deadlands PvE-PvP

biweekly wipes carbon

Connect

srv = rust.server("96.91.171.177:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #13,894 # top 63%
last wipe 13d ago # biweekly schedule
next wipe 15h # Thu 29 Oct, 13:52 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 13:52 UTC, in 15h. # Its biweekly schedule tag · low confidence

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

Coming wipes

inatkind
015hThu 29 Oct, 13:52 UTCwipe
17d 20hThu 5 Nov, 19:00 UTCFW force wipe
214d 15hThu 12 Nov, 13:52 UTCwipe
328d 15hThu 26 Nov, 13:52 UTCwipe
435d 20hThu 3 Dec, 19:00 UTCFW force wipe
542d 15hThu 10 Dec, 13:52 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 13:52 UTC13d ago 1 NaN running 0
1 Thu 1 Oct, 18:37 UTC FW27d ago 2 halved by day 6 13.8 days 0
2 Tue 22 Sep, 16:31 UTC36d ago 1 halved by day 8 9.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 350804271
Map of Bugaloo Deadlands PvE-PvP
map
Procedural Map
size
4250
seed
350804271
Open on RustMaps

Server

srv.info()
address
96.91.171.177:28015
region
–
max players
100
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 13:52 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Plugins: Zombies, Roaming NPCs, BetterNPCs, tons more! Events: Jets, Airfield, Convoy, Raidable Bases, and tons more! Monuments are PVP, open land is PVE.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average99/200
1Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 133 on average34/100
2Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 101 on average49/200
3Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 71 on average31/200
4Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 67 on average11/200
5Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 42 on average23/200

Quick answers

From the figures on this page.

Population

What position does Bugaloo Deadlands PvE-PvP take in the server rankings?

Player hours over seven days put Bugaloo Deadlands PvE-PvP at #13,894, in the top 63% of the ranked set.

How many players does Bugaloo Deadlands PvE-PvP hold at once?

The sample now reads 0 players for Bugaloo Deadlands PvE-PvP, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 09:00 UTC, mean 1 players.

Server data

How well does Bugaloo Deadlands PvE-PvP perform?

Server fps over the last 48 hours averages 30; the floor is 15. Entity numbers reached 108,439, and that includes buildings, deployables and the rest. A high of 3,977 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Bugaloo Deadlands PvE-PvP?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Bugaloo Deadlands PvE-PvP. Steam updates your game for you, but the protocol must match to join.

How reliable is Bugaloo Deadlands PvE-PvP, and is it up?

The current sample puts Bugaloo Deadlands PvE-PvP online. Count back 3 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Bugaloo Deadlands PvE-PvP hosted?

For Bugaloo Deadlands PvE-PvP, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 96.91.171.177:28015.

Map and rules

What rules and settings are recorded for Bugaloo Deadlands PvE-PvP?

The name Bugaloo Deadlands PvE-PvP carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Bugaloo Deadlands PvE-PvP selected?

The game generates the map on Bugaloo Deadlands PvE-PvP: procedural, size 4,250, seed 350804271. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Bugaloo Deadlands PvE-PvP wipe, and on what schedule?

The prediction follows the tag, because Bugaloo Deadlands PvE-PvP's wipes on record are too few to confirm the schedule. Thursday 29 October at 13:52 UTC is when the next wipe is due. This world was created 13 days 8 hours ago. Its tags carry a wipe schedule of every two weeks.

What is wipe day on Bugaloo Deadlands PvE-PvP like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 3 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 7.

Tags, lists

Where does Bugaloo Deadlands PvE-PvP appear among Rust Data lists and filters?

The Rust Data lists that Bugaloo Deadlands PvE-PvP fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on Bugaloo Deadlands PvE-PvP hold?

The game's server browser reads these tags from Bugaloo Deadlands PvE-PvP: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): Wipes run on a two-week cycle; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Bugaloo Deadlands PvE-PvP?

Enter client.connect 96.91.171.177:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^y,^b,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Mods and access

^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,343 players 11,769 servers online