Rust Data

rustdata.spaceservers97.96.54.22:28017.ipynb

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Offline 97.96.54.22:28015 checked 33d ago

Poonzzi staging test

Connect

srv = rust.server("97.96.54.22:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/3 # 0% full
7-day average 0 # peak –
rank #12,574 # top 57%
last wipe 33d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 24 Sep, 00:32 UTC33d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
97.96.54.22:28015
region
–
max players
3
group limit
8, the default
wipe schedule
–
last wipe
24 Sep 2026, 00:32 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average615/700
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average42/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average85/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average335/400
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average148/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average139/225

Quick answers

From the figures on this page.

Player counts

What position does Poonzzi staging test take in the server rankings?

Player hours over seven days put Poonzzi staging test at #12,574, in the top 57% of the ranked set.

How many players does Poonzzi staging test hold at once?

Offline now for Poonzzi staging test, with the last sample 33 days 18 hours ago.

Server data

What is the Rust version on Poonzzi staging test?

Rust network protocol 2633 and build 165542 on Windows is what Poonzzi staging test runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Poonzzi staging test, and is it online now?

Offline now for Poonzzi staging test, last seen 33 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 24 September 2026.

Which location does Poonzzi staging test run from?

No region is published by Poonzzi staging test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 97.96.54.22:28015.

Map and rules

Which settings and rules does Poonzzi staging test run?

The name Poonzzi staging test carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on Poonzzi staging test?

The game generates its map: procedural, on Poonzzi staging test.

Wipes and dates

When does Poonzzi staging test wipe, and on what schedule?

The record for Poonzzi staging test holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 33 days 21 hours ago.

On Poonzzi staging test, what happens on wipe day?

Recent wipes averaged 2 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does Poonzzi staging test appear among Rust Data lists and filters?

On Rust Data, Poonzzi staging test appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Poonzzi staging test?

The game's server browser reads these tags from Poonzzi staging test: gmrust (Game mode): Survival play, standard Rust; mp3 (Max players): Slot count: 3; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165542 (Build): Build number: 165542; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Poonzzi staging test?

In Rust, F1 opens the console: type client.connect 97.96.54.22:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2633,gmrust,cs165542,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp3
Max players Slot count: 3.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165542
Build Build number: 165542.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,592 players 11,819 servers online