Online 98.247.137.177:30015 checked 6m ago
RUSTARDED Zombie Hell Hordes • US
Connect
srv = rust.server("98.247.137.177:30016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Sunday 1 November, 22:29 UTC, in 2d 23h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 2d 23h | Sun 1 Nov, 22:29 UTC | wipe |
| 1 | 6d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 16d 23h | Sun 15 Nov, 22:29 UTC | wipe |
| 3 | 30d 23h | Sun 29 Nov, 22:29 UTC | wipe |
| 4 | 34d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 22:29 UTC11d ago | 2 | NaN | running | 0 |
| 1 | Fri 16 Oct, 12:03 UTC13d ago | 2 | held half | 2.4 days | 0 |
| 2 | Thu 15 Oct, 23:20 UTC13d ago | 2 | NaN | 0.5 days | 0 |
| 3 | Thu 1 Oct, 18:21 UTC FW28d ago | 1 | halved by day 4 | 14.2 days | 0 |
| 4 | Thu 17 Sep, 18:23 UTC42d ago | 1 | halved by day 2 | 14 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 38/100 |
| 1 | Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 88 on average | 516/550 |
| 2 | Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 63 on average | 784/800 |
| 3 | Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 43 on average | 36/100 |
| 4 | Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 37 on average | 295/275 |
| 5 | Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 23 on average | 22/200 |
Quick answers
From the figures on this page.
Population data
What position does RUSTARDED Zombie Hell Hordes • US take in the server rankings?
Over the last seven days RUSTARDED Zombie Hell Hordes • US sits at #5,912 on player hours, in the top 27% of ranked servers.
What population does RUSTARDED Zombie Hell Hordes • US carry?
Current row: 0 players on RUSTARDED Zombie Hell Hordes • US, against 42 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 12:00 UTC, mean 1 players.
Server facts
How well does RUSTARDED Zombie Hell Hordes • US perform?
Server fps over the last 48 hours averages 137; the floor is 105. The entity count peaked at 77,863, covering buildings, deployables and the rest of the world. A high of 4,568 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is RUSTARDED Zombie Hell Hordes • US on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by RUSTARDED Zombie Hell Hordes • US. Joining needs the same protocol on your game; Steam handles the update.
Is RUSTARDED Zombie Hell Hordes • US up, and what does its uptime show?
The current sample puts RUSTARDED Zombie Hell Hordes • US online. A restart about 2 hours ago is what its reported uptime implies. Uptime of 92% across the last 7 full days: 154 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is RUSTARDED Zombie Hell Hordes • US hosted?
No region tag is published by RUSTARDED Zombie Hell Hordes • US, though its name points to North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 98.247.137.177:30015 is its address.
Settings and map
What rules and settings are recorded for RUSTARDED Zombie Hell Hordes • US?
The name RUSTARDED Zombie Hell Hordes • US carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on RUSTARDED Zombie Hell Hordes • US?
The game generates the map on RUSTARDED Zombie Hell Hordes • US: procedural, size 6,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Bigly World.
Wipes and dates
On what schedule does RUSTARDED Zombie Hell Hordes • US wipe?
The tag sets the prediction: RUSTARDED Zombie Hell Hordes • US has too few wipes on record to confirm its schedule. On Sunday 1 November at 22:29 UTC the next wipe is due. The world it runs now was generated 11 days ago. The tags list a two-weekly wipe cycle.
On RUSTARDED Zombie Hell Hordes • US, what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 33% of recent wipes. In the wipes where it did not hold, half was lost by day 3.
Lists and tags
Which Rust Data filters and lists contain RUSTARDED Zombie Hell Hordes • US?
The Rust Data lists that RUSTARDED Zombie Hell Hordes • US fits are: Modded Rust servers, Rust servers named for the undead and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on RUSTARDED Zombie Hell Hordes • US?
Read by the game's server browser, the tags RUSTARDED Zombie Hell Hordes • US publishes are: gmrust (Game mode): Survival play, standard Rust; mp42 (Max players): The server lists 42 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into RUSTARDED Zombie Hell Hordes • US?
The manual route: launch Rust, F1, then client.connect 98.247.137.177:30015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/dxQB3h2TvB.
