Rust Data

rustdata.spaceservers98.247.137.177:32016.ipynb

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Online 98.247.137.177:32015 checked 9m ago

Last Chance Gaming | Vanilla | Monthly

Connect

srv = rust.server("98.247.137.177:32016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak 1
rank #14,316 # top 64%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 04:40 UTC13d ago 0 NaN running 0
1 Wed 14 Oct, 04:25 UTC15d ago 0 NaN 2 days 0
2 Mon 5 Oct, 20:10 UTC23d ago 2 halved by day 5 8.3 days 1
3 Fri 2 Oct, 20:33 UTC26d ago 5 held half 3 days 0
4 Tue 15 Sep, 23:03 UTC43d ago 1 halved by day 2 16.9 days 0
5 Sat 12 Sep, 14:58 UTC47d ago 5 halved by day 1 3.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1939700648
Map of Last Chance Gaming | Vanilla | Monthly
map
Procedural Map
size
2500
seed
1939700648
Open on RustMaps

Server

srv.info()
address
98.247.137.177:32015
region
–
max players
150
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 04:40 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average360/425
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average457/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average982/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average52/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average984/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average32/250

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Last Chance Gaming | Vanilla | Monthly rank?

Over the last seven days Last Chance Gaming | Vanilla | Monthly sits at #14,316 on player hours, in the top 64% of ranked servers.

What population does Last Chance Gaming | Vanilla | Monthly carry?

Current row: 0 players on Last Chance Gaming | Vanilla | Monthly, against 150 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does Last Chance Gaming | Vanilla | Monthly perform?

Averaged over 48 hours: 236 server fps, never under 167. Entity numbers reached 30,516, and that includes buildings, deployables and the rest. Memory peaked at 1,714 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Last Chance Gaming | Vanilla | Monthly on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Last Chance Gaming | Vanilla | Monthly. Joining needs the same protocol on your game; Steam handles the update.

Is Last Chance Gaming | Vanilla | Monthly up, and what does its uptime show?

The current sample puts Last Chance Gaming | Vanilla | Monthly online. Count back 37 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Where does Last Chance Gaming | Vanilla | Monthly sit?

For Last Chance Gaming | Vanilla | Monthly, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 98.247.137.177:32015.

Settings and map

Which settings and rules does Last Chance Gaming | Vanilla | Monthly run?

The name Last Chance Gaming | Vanilla | Monthly carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. Anti-cheat status: VAC on.

Which map has Last Chance Gaming | Vanilla | Monthly loaded?

Size 2,500, seed 1939700648: the procedural map on Last Chance Gaming | Vanilla | Monthly, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Last Chance Gaming | Vanilla | Monthly wipe?

Last Chance Gaming | Vanilla | Monthly wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 13 days 12 hours ago.

What is wipe day on Last Chance Gaming | Vanilla | Monthly like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags, lists

Where does Last Chance Gaming | Vanilla | Monthly appear among Rust Data lists and filters?

The Rust Data lists that Last Chance Gaming | Vanilla | Monthly fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Last Chance Gaming | Vanilla | Monthly hold?

Read by the game's server browser, the tags Last Chance Gaming | Vanilla | Monthly publishes are: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): The server lists 150 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Last Chance Gaming | Vanilla | Monthly?

Enter client.connect 98.247.137.177:32015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp150
Max players The server lists 150 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,212 players 11,898 servers online