Rust Data

rustdata.spaceservers98.97.13.53:28017.ipynb

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Offline 98.97.13.53:28015 checked 5d ago

<SERVER_NAME>

Connect

srv = rust.server("98.97.13.53:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,396 # top 69%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
98.97.13.53:28015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 23:20 UTC
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average472/475
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average293/225
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average34/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average35/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average147/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average62/100

Quick answers

From the figures on this page.

Player counts

How does <SERVER_NAME> compare in the rankings?

Rank #15,396 on seven-day player hours for <SERVER_NAME>, within the top 69% of all ranked servers.

What population does <SERVER_NAME> carry?

The current row shows <SERVER_NAME> offline; the last response was 5 days 20 hours ago. Over the last seven days it averaged 0 players.

Server data

What Rust version does <SERVER_NAME> run?

The build is Rust network protocol 2634 and build 167781 on Linux, run by <SERVER_NAME>. The protocol has to match before you can join, and Steam does the updating.

How reliable is <SERVER_NAME>, and is it up?

Offline now for <SERVER_NAME>, last seen 5 days 20 hours ago. Over the last 5 full days the hours up number 0 of 120, 0%. Its earliest recorded date in Rust Data is 22 October 2026.

Which location does <SERVER_NAME> run from?

No region is published by <SERVER_NAME>. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 98.97.13.53:28015 is its address.

Map and rules

Which rules apply on <SERVER_NAME>, and what settings?

No gather rate appears in the name: <SERVER_NAME>. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has <SERVER_NAME> loaded?

A procedural map runs on <SERVER_NAME>, generated by the game.

Wipes and dates

On what schedule does <SERVER_NAME> wipe?

A rhythm cannot be read from the wipes of <SERVER_NAME> on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 26 days 9 hours ago, and that is the one in play.

Lists and tags

Which Rust Data filters and lists contain <SERVER_NAME>?

The Rust Data lists that <SERVER_NAME> fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on <SERVER_NAME>?

These tags are published by <SERVER_NAME> and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into <SERVER_NAME>?

The manual route: launch Rust, F1, then client.connect 98.97.13.53:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players The server lists 0 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,596 players 11,647 servers online