Offline 98.97.14.195:28015 checked 9d ago
<SERVER_NAME>
Connect
srv = rust.server("98.97.14.195:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 98.97.14.195:28015
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:20 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 395/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 242/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 31/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 69/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 80/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does <SERVER_NAME> rank?
Rank #15,310 on seven-day player hours for <SERVER_NAME>, within the top 70% of all ranked servers.
How many players does <SERVER_NAME> hold at once?
<SERVER_NAME> returns no live count at this refresh, having last been seen 9 days 13 hours ago.
Server data
What Rust version does <SERVER_NAME> run?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. Steam updates your game for you, but the protocol must match to join.
How reliable is <SERVER_NAME>, and is it online now?
<SERVER_NAME> is offline at this refresh; the last response came 9 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 18 October 2026.
Which location does <SERVER_NAME> run from?
For <SERVER_NAME>, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 98.97.14.195:28015 is its address.
Map and rules
Which rules apply on <SERVER_NAME>, and what settings?
You will not find a gather rate in the string <SERVER_NAME>. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has <SERVER_NAME> selected?
The game generates its map: procedural, on <SERVER_NAME>.
Wipe schedule
When does <SERVER_NAME> wipe, and how often?
A rhythm cannot be read from the wipes of <SERVER_NAME> on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 26 days 23 hours ago, and that is the one in play.
Tags and filters
Where does <SERVER_NAME> appear among Rust Data lists and filters?
The Rust Data lists that <SERVER_NAME> fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on <SERVER_NAME>?
These tags are published by <SERVER_NAME> and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into <SERVER_NAME>?
Enter client.connect 98.97.14.195:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.