Online 99.243.7.211:28015 checked 8m ago
Jon Server
Connect
srv = rust.server("99.243.7.211:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 22:51 UTC8d ago | 1 | NaN | running | 0 |
| 1 | Sun 18 Oct, 10:47 UTC9d ago | 1 | NaN | 1.5 days | 0 |
| 2 | Fri 2 Oct, 10:05 UTC25d ago | 1 | halved by day 12 | 16 days | 1 |
| 3 | Wed 30 Sep, 16:31 UTC27d ago | 1 | NaN | 1.7 days | 0 |
| 4 | Mon 28 Sep, 22:41 UTC29d ago | 1 | NaN | 1.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 99.243.7.211:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 22:51 UTC
- hostname
- –
- first seen
- 28 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 334/350 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 7/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 20/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 129/225 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 64/225 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 33/100 |
Quick answers
From the figures on this page.
Population data
How does Jon Server compare in the rankings?
Player hours over seven days put Jon Server at #7,794, in the top 35% of the ranked set.
What population does Jon Server carry?
Jon Server reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 1 players.
Server data
What Rust version does Jon Server run?
Rust network protocol 2635 and build 168909 on Linux is what Jon Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Jon Server, and is it online now?
The current sample puts Jon Server online. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 28 September 2026.
Which location does Jon Server run from?
There is no region published for Jon Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 99.243.7.211:28015 is its address.
Map and rules
Which rules apply on Jon Server, and what settings?
No gather rate appears in the name: Jon Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.
What is the map on Jon Server?
Jon Server runs a procedural map, which the game generates.
Wipes and dates
When does Jon Server wipe, and how often?
No next wipe can be predicted for Jon Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 8 hours ago.
What is wipe day on Jon Server like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 12.
Tags, lists
Where does Jon Server appear among Rust Data lists and filters?
The Rust Data lists that Jon Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Jon Server hold?
These tags are published by Jon Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Jon Server?
The manual route: launch Rust, F1, then client.connect 99.243.7.211:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.