Rust Data

rustdata.spaceservers99.62.125.81:28016.ipynb

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Online 99.62.125.81:28015 checked 10m ago

Sneaky Snek

Connect

srv = rust.server("99.62.125.81:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #15,167 # top 68%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234
Map of Sneaky Snek
map
Procedural Map
size
4000
seed
1234
Open on RustMaps

Server

srv.info()
address
99.62.125.81:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 23:16 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average527/550
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average437/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average59/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average63/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average56/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average163/200

Quick answers

From the figures on this page.

Population

What position does Sneaky Snek take in the server rankings?

Over the last seven days Sneaky Snek sits at #15,167 on player hours, in the top 68% of ranked servers.

How full does Sneaky Snek run?

Current row: 0 players on Sneaky Snek, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does Sneaky Snek perform?

Server fps over the last 48 hours averages 103; the floor is 78. Entity numbers reached 93,432, and that includes buildings, deployables and the rest. A high of 2,793 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Sneaky Snek on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Sneaky Snek. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Sneaky Snek, and is it online now?

Sneaky Snek reports itself online at the current refresh. A restart about 4 days 2 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 3 October 2026.

Which location does Sneaky Snek run from?

For Sneaky Snek, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 99.62.125.81:28015 is its address.

Rules, settings, map

Which settings and rules does Sneaky Snek run?

No gather rate appears in the name: Sneaky Snek. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has Sneaky Snek loaded?

The game generates the map on Sneaky Snek: procedural, size 4,000, seed 1234. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Sneaky Snek wipe, and how often?

A rhythm cannot be read from the wipes of Sneaky Snek on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 25 days 13 hours ago.

Lists and tags

Where does Sneaky Snek appear among Rust Data lists and filters?

The Rust Data lists that Sneaky Snek fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Sneaky Snek?

Read by the game's server browser, the tags Sneaky Snek publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Sneaky Snek?

Enter client.connect 99.62.125.81:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 70,052 players 11,806 servers online