Offline 1.47.18.70:28015 checked 30d ago
RUST UNTIMATE.RATE
Connect
srv = rust.server("1.47.18.70:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 1.47.18.70:28015
- region
- –
- max players
- 6
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Sep 2026, 03:03 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 99/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 108/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 44/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 17/1000 |
Quick answers
From the figures on this page.
Population
What position does RUST UNTIMATE.RATE take in the server rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #14,542, in the top 61% of the ranked set.
What population does RUST UNTIMATE.RATE carry?
Offline now for RUST UNTIMATE.RATE, with the last sample 30 days 16 hours ago.
Server data
What Rust version does RUST UNTIMATE.RATE run?
The build is Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. The protocol has to match before you can join, and Steam does the updating.
Is RUST UNTIMATE.RATE up, and what does its uptime show?
Offline now for RUST UNTIMATE.RATE, last seen 30 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 27 September 2026.
In which location is RUST UNTIMATE.RATE hosted?
There is no region published for RUST UNTIMATE.RATE. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 1.47.18.70:28015.
Settings and map
Which rules apply on RUST UNTIMATE.RATE, and what settings?
The name RUST UNTIMATE.RATE carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Wipe data
On what schedule does RUST UNTIMATE.RATE wipe?
Too few wipes are on record for RUST UNTIMATE.RATE to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 31 days 3 hours ago.
Tags, lists
Which lists on Rust Data hold RUST UNTIMATE.RATE, and which filters?
On Rust Data, RUST UNTIMATE.RATE appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RUST UNTIMATE.RATE hold?
These tags are published by RUST UNTIMATE.RATE and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp6 (Max players): 6 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs162929 (Build): The server runs build 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into RUST UNTIMATE.RATE?
Enter client.connect 1.47.18.70:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.