Rust Data

rustdata.spaceservers102.218.213.38:28016.ipynb

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Online 102.218.213.38:28015 checked 10m ago

Scrapland | PVE | RP

moddedoxidepve

Connect

srv = rust.server("102.218.213.38:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 3
rank #6,346 # top 29%
last wipe 14d ago # no schedule published
next wipe 6d 16h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75103:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. # The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

Coming wipes

inatkind
06d 16hThu 5 Nov, 19:00 UTCFW force wipe
113d 4hThu 12 Nov, 07:10 UTCwipe
234d 16hThu 3 Dec, 19:00 UTCFW force wipe
341d 4hThu 10 Dec, 07:10 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 07:10 UTC14d ago 5 NaN running 0
1 Thu 1 Oct, 18:15 UTC FW28d ago 3 halved by day 4 13.5 days 3
2 Thu 17 Sep, 07:49 UTC42d ago 5 halved by day 2 14.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1350672195
Map of Scrapland | PVE | RP
map
Procedural Map
size
4000
seed
1350672195
Open on RustMaps

Server

srv.info()
address
102.218.213.38:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 07:10 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average280/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average111/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 102 on average102/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average32/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average56/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average14/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Scrapland | PVE | RP rank?

Over the last seven days Scrapland | PVE | RP sits at #6,346 on player hours, in the top 29% of ranked servers.

How full does Scrapland | PVE | RP run?

Current row: 0 players on Scrapland | PVE | RP, against 100 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 1 players.

About the server

How smoothly does Scrapland | PVE | RP run?

Averaged over 48 hours: 55 server fps, never under 12. The entity count peaked at 104,860, covering buildings, deployables and the rest of the world. A high of 2,800 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Scrapland | PVE | RP on?

Rust network protocol 2635 and build 168909 on Windows is what Scrapland | PVE | RP runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Scrapland | PVE | RP, and is it online now?

Online is the state at the latest refresh for Scrapland | PVE | RP. The uptime it reports puts the last restart about 20 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Scrapland | PVE | RP run from?

No region is published by Scrapland | PVE | RP. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 102.218.213.38:28015.

Settings and map

Which rules apply on Scrapland | PVE | RP, and what settings?

No gather rate appears in the name: Scrapland | PVE | RP. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Scrapland | PVE | RP loaded?

Size 4,000, seed 1350672195: the procedural map on Scrapland | PVE | RP, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Scrapland | PVE | RP wipe, and how often?

every 4 weeks on Thursday at 07:10 UTC is how Scrapland | PVE | RP wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 14 days 19 hours ago.

What is wipe day on Scrapland | PVE | RP like?

Across recent wipes the busiest point averaged 4 players. 9 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 3.

Tags, lists

Where does Scrapland | PVE | RP appear among Rust Data lists and filters?

These Rust Data lists include Scrapland | PVE | RP: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Scrapland | PVE | RP?

The game's server browser reads these tags from Scrapland | PVE | RP: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Scrapland | PVE | RP?

Enter client.connect 102.218.213.38:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,472 players 11,703 servers online