Rust Data

rustdata.spaceservers103.100.211.184:28017.ipynb

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Offline 103.100.211.184:28015 checked 3d ago

ServerHub Cloud Test

moddedcarbon

Connect

srv = rust.server("103.100.211.184:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #8,690 # top 39%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 10:34 UTC26d ago 2+1 queue NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 1234
Map of ServerHub Cloud Test
map
Procedural Map
size
1500
seed
1234
Open on RustMaps

Server

srv.info()
address
103.100.211.184:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 10:34 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average168/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average70/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average18/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average243/700

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does ServerHub Cloud Test rank?

Rank #8,690 on seven-day player hours for ServerHub Cloud Test, within the top 39% of all ranked servers.

What population does ServerHub Cloud Test carry?

Offline now for ServerHub Cloud Test, with the last sample 3 days 1 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

What Rust version does ServerHub Cloud Test run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by ServerHub Cloud Test. Joining needs the same protocol on your game; Steam handles the update.

Is ServerHub Cloud Test up, and what does its uptime show?

The latest sample has ServerHub Cloud Test offline, with a last sighting 3 days 1 hours ago. Over the last 7 full days the hours up number 99 of 168, 59%. Rust Data logged it first on 27 September 2026.

Where does ServerHub Cloud Test sit?

There is no region published for ServerHub Cloud Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 103.100.211.184:28015 is its address.

Settings and map

Which rules apply on ServerHub Cloud Test, and what settings?

The name ServerHub Cloud Test carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has ServerHub Cloud Test loaded?

ServerHub Cloud Test runs a procedural map of size 1,500 with seed 1234, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does ServerHub Cloud Test wipe, and how often?

Too few wipes are on record for ServerHub Cloud Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 2 hours ago.

On ServerHub Cloud Test, what happens on wipe day?

Recent wipes averaged 2 players at their peak. 47 hours after the latest wipe the crowd peaked, and 1 more were queued.

Lists and tags

Which lists on Rust Data hold ServerHub Cloud Test, and which filters?

The Rust Data lists that ServerHub Cloud Test fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on ServerHub Cloud Test?

The game's server browser reads these tags from ServerHub Cloud Test: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into ServerHub Cloud Test?

The manual route: launch Rust, F1, then client.connect 103.100.211.184:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,100 players 11,795 servers online