Online 103.15.237.93:20282 checked 10m ago
A Shockbyte Rust Server
Connect
srv = rust.server("103.15.237.93:20283")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 06:03 UTC9d ago | 2 | NaN | running | 0 |
| 1 | Thu 15 Oct, 10:43 UTC13d ago | 3 | halved by day 3 | 4.8 days | 0 |
| 2 | Wed 14 Oct, 23:45 UTC14d ago | 3 | NaN | 0.5 days | 0 |
| 3 | Wed 7 Oct, 11:25 UTC21d ago | 3 | halved by day 1 | 7.5 days | 0 |
| 4 | Fri 2 Oct, 11:16 UTC26d ago | 3 | halved by day 1 | 5 days | 1 |
| 5 | Fri 2 Oct, 04:00 UTC27d ago | 3 | NaN | 0.3 days | 0 |
| 6 | Mon 28 Sep, 06:18 UTC31d ago | 3 | halved by day 2 | 3.9 days | 0 |
| 7 | Fri 25 Sep, 01:59 UTC34d ago | 3 | held half | 3.2 days | 0 |
| 8 | Thu 24 Sep, 03:21 UTC35d ago | 3 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 484012
- map
- Procedural Map
- size
- 3500
- seed
- 484012
Server
srv.info()- address
- 103.15.237.93:20282
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 06:32 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 84/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 119/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 42/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Quick answers
From the figures on this page.
Population
How does A Shockbyte Rust Server compare in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #14,673, in the top 66% of the ranked set.
How full does A Shockbyte Rust Server run?
Current row: 0 players on A Shockbyte Rust Server, against 4 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How smoothly does A Shockbyte Rust Server run?
Averaged over 48 hours: 186 server fps, never under 134. Entity numbers reached 69,169, and that includes buildings, deployables and the rest. Memory peaked at 6,123 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does A Shockbyte Rust Server run?
The build is Rust network protocol 2634 and build 167781 on Linux, run by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is A Shockbyte Rust Server, and is it online now?
Online is the state at the latest refresh for A Shockbyte Rust Server. The uptime it reports puts the last restart about 8 days 23 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does A Shockbyte Rust Server run from?
For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 103.15.237.93:20282 is its address.
Map and rules
Which rules apply on A Shockbyte Rust Server, and what settings?
You will not find a gather rate in the string A Shockbyte Rust Server. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 3,500, seed 484012. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does A Shockbyte Rust Server wipe, and how often?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 days 1 hours ago.
What is wipe day on A Shockbyte Rust Server like?
The average peak over recent wipes is 3 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Tags and filters
Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?
The Rust Data lists that A Shockbyte Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on A Shockbyte Rust Server hold?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join A Shockbyte Rust Server?
In Rust, F1 opens the console: type client.connect 103.15.237.93:20282. Launch Rust on this page does the same by opening the game through Steam and connecting.