Offline OC 103.193.81.106:28030 checked 20d ago
Eternal AU 2x - Pre-Server
Connect
srv = rust.server("103.193.81.106:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 19d 22h | Thu 19 Nov, 06:56 UTC | wipe |
| 2 | 34d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 06:56 UTC22d ago | 4 | NaN | running | 0 |
| 1 | Mon 5 Oct, 09:12 UTC24d ago | 1 | held half | 2.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 103.193.81.106:28030
- region
- OC
- max players
- 100
- group limit
- 12 max
- wipe schedule
- biweekly
- last wipe
- 8 Oct 2026, 06:56 UTC
- hostname
- –
- first seen
- 5 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rust Perth | 2x | Fortnightly | Convoys | | OC · groups of 8+ · 2x · biweekly · 1 on average | 1/50 |
| 1 | [AU] Winterust - 2x Main | OC · groups of 10+ · 2x · weekly · 75 on average | 538/540 |
| 2 | [AU] Winterust - 2x Mondays | OC · groups of 8+ · 2x · weekly · 63 on average | 7/75 |
| 3 | HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED | OC · groups of 8+ · 3x · biweekly · 5 on average | 21/150 |
| 4 | HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 162/175 |
| 5 | Rustafied.com - AU Medium | OC · groups of 16+ · biweekly · 44 on average | 249/300 |
Quick answers
From the figures on this page.
Population
How does Eternal AU 2x - Pre-Server compare in the rankings?
Ranked #15,842 on seven-day player hours, Eternal AU 2x - Pre-Server is #194 in Oceania and in the top 72% of all ranked servers.
How full does Eternal AU 2x - Pre-Server run?
The current row shows Eternal AU 2x - Pre-Server offline; the last response was 20 days 10 hours ago.
Server data
What is the Rust version on Eternal AU 2x - Pre-Server?
The build is Rust network protocol 2634 and build 167058 on Linux, run by Eternal AU 2x - Pre-Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Eternal AU 2x - Pre-Server, and is it online now?
Eternal AU 2x - Pre-Server is offline at this refresh; the last response came 20 days 10 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 5 October 2026.
In which location is Eternal AU 2x - Pre-Server hosted?
With its OC tag, Eternal AU 2x - Pre-Server lists itself in Oceania. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 103.193.81.106:28030.
Rules, settings, map
Which settings and rules does Eternal AU 2x - Pre-Server run?
Gather sits at 2x, read from the server's own name: Eternal AU 2x - Pre-Server. The cap on a group is 12 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
When does Eternal AU 2x - Pre-Server wipe, and how often?
Too few wipes are on record for Eternal AU 2x - Pre-Server to confirm its schedule, so the tag drives the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 22 days 1 hours ago. Its tags carry a wipe schedule of every two weeks.
On Eternal AU 2x - Pre-Server, what happens on wipe day?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 4 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags, lists
Which lists on Rust Data hold Eternal AU 2x - Pre-Server, and which filters?
On Rust Data, Eternal AU 2x - Pre-Server appears in these lists: Oceania Rust servers, Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Which meanings do the tags on Eternal AU 2x - Pre-Server hold?
The game's server browser reads these tags from Eternal AU 2x - Pre-Server: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts12 (Group limit): No team may exceed 12; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167058 (Build): The server runs build 167058; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser files it under Oceania; oxidation (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Eternal AU 2x - Pre-Server?
Enter client.connect 103.193.81.106:28030 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.