Rust Data

rustdata.spaceservers103.193.81.106:28021.ipynb

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Offline OC 103.193.81.106:28030 checked 20d ago

Eternal AU 2x - Pre-Server

2x biweekly wipes moddedoxide

Connect

srv = rust.server("103.193.81.106:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,842 # top 72% · #194 in OC
last wipe 22d ago # biweekly schedule
next wipe 6d 10h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. # The force wipe · high confidence

usual gap2.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

inatkind
06d 10hThu 5 Nov, 19:00 UTCFW force wipe
119d 22hThu 19 Nov, 06:56 UTCwipe
234d 10hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 8 Oct, 06:56 UTC22d ago 4 NaN running 0
1 Mon 5 Oct, 09:12 UTC24d ago 1 held half 2.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
103.193.81.106:28030
region
OC
max players
100
group limit
12 max
wipe schedule
biweekly
last wipe
8 Oct 2026, 06:56 UTC
hostname
–
first seen
5 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rust Perth | 2x | Fortnightly | Convoys |OC · groups of 8+ · 2x · biweekly · 1 on average1/50
1[AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 75 on average538/540
2[AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 63 on average7/75
3HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPEDOC · groups of 8+ · 3x · biweekly · 5 on average21/150
4HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average162/175
5Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 44 on average249/300

Quick answers

From the figures on this page.

Population

How does Eternal AU 2x - Pre-Server compare in the rankings?

Ranked #15,842 on seven-day player hours, Eternal AU 2x - Pre-Server is #194 in Oceania and in the top 72% of all ranked servers.

How full does Eternal AU 2x - Pre-Server run?

The current row shows Eternal AU 2x - Pre-Server offline; the last response was 20 days 10 hours ago.

Server data

What is the Rust version on Eternal AU 2x - Pre-Server?

The build is Rust network protocol 2634 and build 167058 on Linux, run by Eternal AU 2x - Pre-Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Eternal AU 2x - Pre-Server, and is it online now?

Eternal AU 2x - Pre-Server is offline at this refresh; the last response came 20 days 10 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 5 October 2026.

In which location is Eternal AU 2x - Pre-Server hosted?

With its OC tag, Eternal AU 2x - Pre-Server lists itself in Oceania. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 103.193.81.106:28030.

Rules, settings, map

Which settings and rules does Eternal AU 2x - Pre-Server run?

Gather sits at 2x, read from the server's own name: Eternal AU 2x - Pre-Server. The cap on a group is 12 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

When does Eternal AU 2x - Pre-Server wipe, and how often?

Too few wipes are on record for Eternal AU 2x - Pre-Server to confirm its schedule, so the tag drives the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 22 days 1 hours ago. Its tags carry a wipe schedule of every two weeks.

On Eternal AU 2x - Pre-Server, what happens on wipe day?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 4 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Which lists on Rust Data hold Eternal AU 2x - Pre-Server, and which filters?

On Rust Data, Eternal AU 2x - Pre-Server appears in these lists: Oceania Rust servers, Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Which meanings do the tags on Eternal AU 2x - Pre-Server hold?

The game's server browser reads these tags from Eternal AU 2x - Pre-Server: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts12 (Group limit): No team may exceed 12; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167058 (Build): The server runs build 167058; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser files it under Oceania; oxidation (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Eternal AU 2x - Pre-Server?

Enter client.connect 103.193.81.106:28030 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^b,OC,gmrust,cs167058,ts12,^o^z,oxidation

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts12
Group limit No team may exceed 12.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167058
Build The server runs build 167058.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Other

oxidation
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,076 players 11,624 servers online