Rust Data

rustdata.spaceservers103.193.81.79:28015.ipynb

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Online 103.193.81.79:28080 checked 8m ago

WACKO'S WORLD

moddedoxide

Connect

srv = rust.server("103.193.81.79:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #10,156 # top 46%
last wipe 12h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5203:0006:0009:0012:0015:0018:00Wiped Thu 29 Oct, 07:15 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040003:0006:0009:0012:0015:0018:00Wiped Thu 29 Oct, 07:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap19.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 23 SepSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 03:30 UTC16h ago NaN NaN running 0
1 Wed 23 Sep, 07:05 UTC36d ago 0 NaN NaN 0
2 Sat 19 Sep, 10:43 UTC40d ago 5 halved by day 1 3.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1614934987
Map of WACKO'S WORLD
map
Procedural Map
size
3000
seed
1614934987
Open on RustMaps

Server

srv.info()
address
103.193.81.79:28080
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 07:15 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average85/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average150/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average58/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average153/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346/350

Quick answers

From the figures on this page.

Population data

How does WACKO'S WORLD compare in the rankings?

Player hours over seven days put WACKO'S WORLD at #10,156, in the top 46% of the ranked set.

How full does WACKO'S WORLD run?

WACKO'S WORLD reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 07:00 UTC, averaging 1 players.

About the server

What does performance look like on WACKO'S WORLD?

Averaged over 48 hours: 210 server fps, never under 153. Buildings, deployables and all else in the world took the count as high as 48,519 entities. A high of 1,414 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does WACKO'S WORLD run?

Rust network protocol 2635 and build 168909 on Windows is what WACKO'S WORLD runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is WACKO'S WORLD, and is it up?

WACKO'S WORLD reports itself online at the current refresh. A restart about 8 hours ago is what its reported uptime implies. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 18 September 2026.

Where does WACKO'S WORLD sit?

No region is published by WACKO'S WORLD. Rust Data does not look up where the machine stands; it shows where a server says it is. 103.193.81.79:28080 is its address.

Settings and map

Which rules apply on WACKO'S WORLD, and what settings?

No gather rate appears in the name: WACKO'S WORLD. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has WACKO'S WORLD loaded?

The game generates the map on WACKO'S WORLD: procedural, size 3,000, seed 1614934987. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does WACKO'S WORLD wipe?

WACKO'S WORLD wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 12 hours ago.

What is wipe day on WACKO'S WORLD like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.

Tags and filters

Which Rust Data filters and lists contain WACKO'S WORLD?

These Rust Data lists include WACKO'S WORLD: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on WACKO'S WORLD hold?

These tags are published by WACKO'S WORLD and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into WACKO'S WORLD?

The manual route: launch Rust, F1, then client.connect 103.193.81.79:28080. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 100,368 players 11,855 servers online