Rust Data

rustdata.spaceservers104.12.255.21:28017.ipynb

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Offline 104.12.255.21:28015 checked 28d ago

RustAudioAI - Local Recording Lab

moddedoxide

Connect

srv = rust.server("104.12.255.21:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/8 # 0% full
7-day average 0 # peak –
rank #16,614 # top 70%
last wipe 41d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
104.12.255.21:28015
region
–
max players
8
group limit
8, the default
wipe schedule
–
last wipe
18 Sep 2026, 23:37 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average19/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average32/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average21/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average114/200

Quick answers

From the figures on this page.

Population data

What position does RustAudioAI - Local Recording Lab take in the server rankings?

Over the last seven days RustAudioAI - Local Recording Lab sits at #16,614 on player hours, in the top 70% of ranked servers.

How full does RustAudioAI - Local Recording Lab run?

RustAudioAI - Local Recording Lab returns no live count at this refresh, having last been seen 28 days 18 hours ago.

Server data

Which Rust version is RustAudioAI - Local Recording Lab on?

The build is Rust network protocol 2633 and build 164530 on Windows, run by RustAudioAI - Local Recording Lab. Steam updates your game for you, but the protocol must match to join.

Is RustAudioAI - Local Recording Lab up, and what does its uptime show?

The latest sample has RustAudioAI - Local Recording Lab offline, with a last sighting 28 days 18 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 18 September 2026.

Where does RustAudioAI - Local Recording Lab sit?

There is no region published for RustAudioAI - Local Recording Lab. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.12.255.21:28015 is its address.

Map and rules

Which settings and rules does RustAudioAI - Local Recording Lab run?

No gather rate appears in the name: RustAudioAI - Local Recording Lab. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Wipes and dates

On what schedule does RustAudioAI - Local Recording Lab wipe?

A rhythm cannot be read from the wipes of RustAudioAI - Local Recording Lab on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 41 days 3 hours ago.

Tags, lists

Which Rust Data filters and lists contain RustAudioAI - Local Recording Lab?

On Rust Data, RustAudioAI - Local Recording Lab appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on RustAudioAI - Local Recording Lab?

Read by the game's server browser, the tags RustAudioAI - Local Recording Lab publishes are: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): Slot count: 8; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to RustAudioAI - Local Recording Lab?

The manual route: launch Rust, F1, then client.connect 104.12.255.21:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp8,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp8
Max players Slot count: 8.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Recorded game build: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,747 players 11,667 servers online