Online 104.128.58.197:28015 checked 8m ago
[TEST] WipeDay Test
Connect
srv = rust.server("104.128.58.197:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 18:01 UTC13d ago | 0 | NaN | running | 0 |
| 1 | Wed 14 Oct, 14:47 UTC14d ago | 0 | NaN | 1.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 249036398
- map
- Procedural Map
- size
- 1500
- seed
- 249036398
Server
srv.info()- address
- 104.128.58.197:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 18:01 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 61/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 57/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 53/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 17/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 9/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does [TEST] WipeDay Test rank?
Rank #15,344 on seven-day player hours for [TEST] WipeDay Test, within the top 69% of all ranked servers.
How full does [TEST] WipeDay Test run?
Current row: 0 players on [TEST] WipeDay Test, against 50 slots. Over the last seven days it averaged 0 players.
Server facts
How well does [TEST] WipeDay Test perform?
The 48-hour average is 239 server fps, with a low of 238. The entity count peaked at 7,826, covering buildings, deployables and the rest of the world. A high of 1,475 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does [TEST] WipeDay Test run?
Version Rust network protocol 2634 and build 167781 on Linux is reported by [TEST] WipeDay Test. Steam updates your game for you, but the protocol must match to join.
Is [TEST] WipeDay Test up, and what does its uptime show?
[TEST] WipeDay Test reports itself online at the current refresh. A restart about 4 days 14 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 14 October 2026.
Which location does [TEST] WipeDay Test run from?
For [TEST] WipeDay Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.128.58.197:28015.
Map and rules
What rules and settings are recorded for [TEST] WipeDay Test?
You will not find a gather rate in the string [TEST] WipeDay Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has [TEST] WipeDay Test selected?
Size 1,500, seed 249036398: the procedural map on [TEST] WipeDay Test, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does [TEST] WipeDay Test wipe, and on what schedule?
A rhythm cannot be read from the wipes of [TEST] WipeDay Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 13 days 5 hours ago.
On [TEST] WipeDay Test, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does [TEST] WipeDay Test appear among Rust Data lists and filters?
The Rust Data lists that [TEST] WipeDay Test fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on [TEST] WipeDay Test hold?
The game's server browser reads these tags from [TEST] WipeDay Test: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into [TEST] WipeDay Test?
Enter client.connect 104.128.58.197:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://wipeday.thunderdome.gg is the website recorded for it.
