Rust Data

rustdata.spaceservers104.129.132.139:28030.ipynb

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Online 104.129.132.139:28033 checked 12m ago

Kizharu Skins Map

moddedoxide

Connect

srv = rust.server("104.129.132.139:28030")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #15,012 # top 67%
last wipe 19d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246818:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 04:19 UTC19d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 4411638
Map of Kizharu Skins Map
map
Procedural Map
size
3500
seed
4411638
Open on RustMaps

Server

srv.info()
address
104.129.132.139:28033
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 04:19 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average144/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average90/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average226/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Player counts

What position does Kizharu Skins Map take in the server rankings?

Player hours over seven days put Kizharu Skins Map at #15,012, in the top 67% of the ranked set.

How many players does Kizharu Skins Map hold at once?

The sample now reads 0 players for Kizharu Skins Map, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does Kizharu Skins Map perform?

The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 68,155, covering buildings, deployables and the rest of the world. A high of 2,310 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Kizharu Skins Map on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Kizharu Skins Map. Steam updates your game for you, but the protocol must match to join.

Is Kizharu Skins Map up, and what does its uptime show?

The current sample puts Kizharu Skins Map online. Count back 2 days 10 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Kizharu Skins Map hosted?

There is no region published for Kizharu Skins Map. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.129.132.139:28033.

Map and rules

Which settings and rules does Kizharu Skins Map run?

The name Kizharu Skins Map carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Kizharu Skins Map loaded?

The game generates the map on Kizharu Skins Map: procedural, size 3,500, seed 4411638. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does Kizharu Skins Map wipe?

Too few wipes are on record for Kizharu Skins Map to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 19 days 13 hours ago, and that is the one in play.

What is wipe day on Kizharu Skins Map like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does Kizharu Skins Map appear among Rust Data lists and filters?

On Rust Data, Kizharu Skins Map appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Kizharu Skins Map?

Read by the game's server browser, the tags Kizharu Skins Map publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Kizharu Skins Map?

In Rust, F1 opens the console: type client.connect 104.129.132.139:28033. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://x.com/Kizharu.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,621 players 11,897 servers online