Rust Data

rustdata.spaceservers104.129.132.19:28106.ipynb

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Online NA 104.129.132.19:28109 checked 7m ago

Naval Deep Sea 1

quad monthly wipes vanillamoddedoxide

Connect

srv = rust.server("104.129.132.19:28106")
print(srv.connect_command)

Right now

srv.summary()
players now 0/120 # 0% full
7-day average 0 # peak 1
rank #14,241 # top 64% · #1427 in NA
last wipe 25d ago # monthly schedule
next wipe 6d 11h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75108:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 64% of all ranked servers, top 77% in NA, and #593 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. # The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

inatkind
06d 11hThu 5 Nov, 19:00 UTCFW force wipe
134d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 00:48 UTC25d ago 1 NaN running 0
1 Sun 4 Oct, 04:55 UTC26d ago 1 NaN 0.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4800 · seed 1017058979
Map of Naval Deep Sea 1
map
Procedural
size
4800
seed
1017058979

Server

srv.info()
address
104.129.132.19:28109
region
NA
max players
120
group limit
quad
wipe schedule
monthly
last wipe
5 Oct 2026, 00:48 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Naval Deep Sea Coolest public servers you can play! Cbtek Servers offer a non-toxic environment, Welcome to a new battleground, a custom battleground that blends untamed wilderness & forgotten civilizations. Many Custom Monuments Raidable Bases Please Have Fun! Thanks! Cbtek...

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 11 on average5/200
1RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 3 on average1/150
2Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 1 on average1/50
3Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 250 on average104/150
4US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 157 on average99/200
5[US] Facepunch Softcore 2NA · quad · monthly · 57 on average20/300

Quick answers

From the figures on this page.

Player counts

What position does Naval Deep Sea 1 take in the server rankings?

Player hours over the last seven days: #14,241 for Naval Deep Sea 1, #1,427 in North America, within the top 64% of the ranked set. Within the quad group, its rank is #593.

How many players does Naval Deep Sea 1 hold at once?

Current row: 0 players on Naval Deep Sea 1, against 120 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 04:00 UTC, averaging 0 players.

Server facts

How smoothly does Naval Deep Sea 1 run?

Averaged over 48 hours: 6 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 130,037 entities. A high of 4,856 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Naval Deep Sea 1 run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Naval Deep Sea 1. The protocol has to match before you can join, and Steam does the updating.

How reliable is Naval Deep Sea 1, and is it online now?

The current sample puts Naval Deep Sea 1 online. A restart about 7 days 10 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Naval Deep Sea 1 hosted?

In North America, Naval Deep Sea 1 lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.129.132.19:28109.

Rules, settings, map

What rules and settings are recorded for Naval Deep Sea 1?

You will not find a gather rate in the string Naval Deep Sea 1. The group limit is 4 players, the quad setting. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

Which map has Naval Deep Sea 1 loaded?

Size 4,800, seed 1017058979: the procedural map on Naval Deep Sea 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Procedural is what the map name field says.

Wipes and dates

When does Naval Deep Sea 1 wipe, and on what schedule?

Once a month Naval Deep Sea 1 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 25 days 6 hours ago. Its tags carry a monthly wipe schedule.

On Naval Deep Sea 1, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 8 hours in.

Tags and filters

Which Rust Data filters and lists contain Naval Deep Sea 1?

On Rust Data, Naval Deep Sea 1 appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Which meanings do the tags on Naval Deep Sea 1 hold?

Read by the game's server browser, the tags Naval Deep Sea 1 publishes are: gmrust (Game mode): Rust survival in its standard form; mp120 (Max players): 120 slots in total; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Naval Deep Sea 1?

In Rust, F1 opens the console: type client.connect 104.129.132.19:28109. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp120
Max players 120 slots in total.
ts4
Group limit The team cap is 4.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,116 players 11,610 servers online