Online NA 104.129.132.19:28109 checked 7m ago
Naval Deep Sea 1
Connect
srv = rust.server("104.129.132.19:28106")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers, top 77% in NA, and #593 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 00:48 UTC25d ago | 1 | NaN | running | 0 |
| 1 | Sun 4 Oct, 04:55 UTC26d ago | 1 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Reddit.com/r/PlayRust - US Monthly Quad | NA · quad · monthly · 11 on average | 5/200 |
| 1 | RustForNoobs.com | Solo Duo Trio Quad | Monthly | US | NA · quad · monthly · 3 on average | 1/150 |
| 2 | Rusty Pirates | No Decay | Monthly | No BP Wipes | NA · quad · monthly · 1 on average | 1/50 |
| 3 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 250 on average | 104/150 |
| 4 | US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 157 on average | 99/200 |
| 5 | [US] Facepunch Softcore 2 | NA · quad · monthly · 57 on average | 20/300 |
Quick answers
From the figures on this page.
Player counts
What position does Naval Deep Sea 1 take in the server rankings?
Player hours over the last seven days: #14,241 for Naval Deep Sea 1, #1,427 in North America, within the top 64% of the ranked set. Within the quad group, its rank is #593.
How many players does Naval Deep Sea 1 hold at once?
Current row: 0 players on Naval Deep Sea 1, against 120 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 04:00 UTC, averaging 0 players.
Server facts
How smoothly does Naval Deep Sea 1 run?
Averaged over 48 hours: 6 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 130,037 entities. A high of 4,856 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Naval Deep Sea 1 run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Naval Deep Sea 1. The protocol has to match before you can join, and Steam does the updating.
How reliable is Naval Deep Sea 1, and is it online now?
The current sample puts Naval Deep Sea 1 online. A restart about 7 days 10 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Naval Deep Sea 1 hosted?
In North America, Naval Deep Sea 1 lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.129.132.19:28109.
Rules, settings, map
What rules and settings are recorded for Naval Deep Sea 1?
You will not find a gather rate in the string Naval Deep Sea 1. The group limit is 4 players, the quad setting. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has Naval Deep Sea 1 loaded?
Size 4,800, seed 1017058979: the procedural map on Naval Deep Sea 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Procedural is what the map name field says.
Wipes and dates
When does Naval Deep Sea 1 wipe, and on what schedule?
Once a month Naval Deep Sea 1 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 25 days 6 hours ago. Its tags carry a monthly wipe schedule.
On Naval Deep Sea 1, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 8 hours in.
Tags and filters
Which Rust Data filters and lists contain Naval Deep Sea 1?
On Rust Data, Naval Deep Sea 1 appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Which meanings do the tags on Naval Deep Sea 1 hold?
Read by the game's server browser, the tags Naval Deep Sea 1 publishes are: gmrust (Game mode): Rust survival in its standard form; mp120 (Max players): 120 slots in total; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Naval Deep Sea 1?
In Rust, F1 opens the console: type client.connect 104.129.132.19:28109. Launch Rust on this page does the same by opening the game through Steam and connecting.