Rust Data

rustdata.spaceservers104.129.132.215:28036.ipynb

Run all rust-data · live

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Online 104.129.132.215:28039 checked 8m ago

Testing Grounds

moddedcarbon

Connect

srv = rust.server("104.129.132.215:28036")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,257 # top 69%
last wipe 28d ago # no schedule published
next wipe 6d 9h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246810:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 9h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
06d 9hThu 5 Nov, 19:00 UTCFW force wipe
134d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:17 UTC FW28d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 578369846
Map of Testing Grounds
map
Procedural Map
size
3500
seed
578369846
Open on RustMaps

Server

srv.info()
address
104.129.132.215:28039
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 18:17 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average73/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average139/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average41/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 95 on average108/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average115/200

Quick answers

From the figures on this page.

Population data

How does Testing Grounds compare in the rankings?

Player hours over seven days put Testing Grounds at #15,257, in the top 69% of the ranked set.

How full does Testing Grounds run?

Current row: 0 players on Testing Grounds, against 20 slots. Over the last seven days it averaged 0 players.

Server data

What does performance look like on Testing Grounds?

The 48-hour average is 5 server fps, with a low of 5. Entity numbers reached 75,099, and that includes buildings, deployables and the rest. Memory peaked at 2,411 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Testing Grounds on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Testing Grounds. Joining needs the same protocol on your game; Steam handles the update.

Is Testing Grounds up, and what does its uptime show?

The current sample puts Testing Grounds online. Count back 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Where does Testing Grounds sit?

No region is published by Testing Grounds. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.129.132.215:28039.

Map and rules

Which settings and rules does Testing Grounds run?

The name Testing Grounds carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has Testing Grounds loaded?

The game generates the map on Testing Grounds: procedural, size 3,500, seed 578369846. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Testing Grounds wipe?

The only wipe Testing Grounds takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 28 days 15 hours ago.

On Testing Grounds, what happens on wipe day?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Testing Grounds appear among Rust Data lists and filters?

The Rust Data lists that Testing Grounds fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Testing Grounds?

The game's server browser reads these tags from Testing Grounds: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into Testing Grounds?

The manual route: launch Rust, F1, then client.connect 104.129.132.215:28039. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players Slot count: 20.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,496 players 11,637 servers online