Online 104.129.132.215:28039 checked 8m ago
Testing Grounds
Connect
srv = rust.server("104.129.132.215:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 9h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:17 UTC FW28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 578369846
- map
- Procedural Map
- size
- 3500
- seed
- 578369846
Server
srv.info()- address
- 104.129.132.215:28039
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:17 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 73/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 123 on average | 139/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 41/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 95 on average | 108/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 115/200 |
Quick answers
From the figures on this page.
Population data
How does Testing Grounds compare in the rankings?
Player hours over seven days put Testing Grounds at #15,257, in the top 69% of the ranked set.
How full does Testing Grounds run?
Current row: 0 players on Testing Grounds, against 20 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Testing Grounds?
The 48-hour average is 5 server fps, with a low of 5. Entity numbers reached 75,099, and that includes buildings, deployables and the rest. Memory peaked at 2,411 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Testing Grounds on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Testing Grounds. Joining needs the same protocol on your game; Steam handles the update.
Is Testing Grounds up, and what does its uptime show?
The current sample puts Testing Grounds online. Count back 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
Where does Testing Grounds sit?
No region is published by Testing Grounds. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.129.132.215:28039.
Map and rules
Which settings and rules does Testing Grounds run?
The name Testing Grounds carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has Testing Grounds loaded?
The game generates the map on Testing Grounds: procedural, size 3,500, seed 578369846. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Testing Grounds wipe?
The only wipe Testing Grounds takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 28 days 15 hours ago.
On Testing Grounds, what happens on wipe day?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does Testing Grounds appear among Rust Data lists and filters?
The Rust Data lists that Testing Grounds fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Testing Grounds?
The game's server browser reads these tags from Testing Grounds: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Testing Grounds?
The manual route: launch Rust, F1, then client.connect 104.129.132.215:28039. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.