Rust Data

rustdata.spaceservers104.129.132.39:28016.ipynb

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Online 104.129.132.39:28015 checked 13m ago

A Survivor's Holiday

biweekly wipes moddedoxide

Connect

srv = rust.server("104.129.132.39:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #6,271 # top 28%
last wipe 13d ago # biweekly schedule
next wipe 7d 0h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. # The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 10

Coming wipes

inatkind
07d 0hThu 5 Nov, 19:00 UTCFW force wipe
114d 5hThu 12 Nov, 23:40 UTCwipe
235d 0hThu 3 Dec, 19:00 UTCFW force wipe
342d 5hThu 10 Dec, 23:40 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 23:40 UTC13d ago 3 NaN running 1
1 Thu 1 Oct, 18:07 UTC FW28d ago 4 halved by day 10 14.2 days 0
2 Fri 18 Sep, 00:35 UTC41d ago 2 held half 13.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1442434928
Map of A Survivor's Holiday
map
Procedural Map
size
4500
seed
1442434928
Open on RustMaps

Server

srv.info()
address
104.129.132.39:28015
region
–
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 23:40 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 43 on average26/100
1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average2/100
2СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average9/200
3RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 9 on average13/200
4Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average6/50
5Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average2/50

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does A Survivor's Holiday rank?

Over the last seven days A Survivor's Holiday sits at #6,271 on player hours, in the top 28% of ranked servers.

How many players does A Survivor's Holiday hold at once?

The sample now reads 0 players for A Survivor's Holiday, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 1 players.

Server data

How smoothly does A Survivor's Holiday run?

The 48-hour average is 60 server fps, with a low of 57. The entity count peaked at 131,941, covering buildings, deployables and the rest of the world. The memory field tops out at 4,169 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on A Survivor's Holiday?

Rust network protocol 2635 and build 168909 on Linux is what A Survivor's Holiday runs. The protocol has to match before you can join, and Steam does the updating.

Is A Survivor's Holiday up, and what does its uptime show?

Online is the state at the latest refresh for A Survivor's Holiday. A restart about 21 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

In which location is A Survivor's Holiday hosted?

There is no region published for A Survivor's Holiday. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.129.132.39:28015 is its address.

Rules, settings, map

Which rules apply on A Survivor's Holiday, and what settings?

You will not find a gather rate in the string A Survivor's Holiday. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on A Survivor's Holiday?

Size 4,500, seed 1442434928: the procedural map on A Survivor's Holiday, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does A Survivor's Holiday wipe, and on what schedule?

Wipes on A Survivor's Holiday run every 4 weeks on Thursday at 23:40 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 13 days 18 hours ago. A fortnightly wipe schedule is published in its tags.

On A Survivor's Holiday, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. Peak population on the latest wipe came 38 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 10.

Lists and tags

Where does A Survivor's Holiday appear among Rust Data lists and filters?

These Rust Data lists include A Survivor's Holiday: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on A Survivor's Holiday hold?

Read by the game's server browser, the tags A Survivor's Holiday publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to A Survivor's Holiday?

Enter client.connect 104.129.132.39:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,807 players 11,892 servers online