Rust Data

rustdata.spaceservers104.129.132.53:28256.ipynb

Run all rust-data · live

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Online 104.129.132.53:28259 checked 12m ago

Chicago Rust

moddedoxide

Connect

srv = rust.server("104.129.132.53:28256")
print(srv.connect_command)

Right now

srv.summary()
players now 0/120 # 0% full
7-day average 0 # peak 3
rank #5,472 # top 25%
last wipe 27d ago # no schedule published
next wipe 7d 3h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. # The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

inatkind
07d 3hThu 5 Nov, 19:00 UTCFW force wipe
135d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:09 UTC FW27d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4300 · seed 637000580
Map of Chicago Rust
map
Procedural Map
size
4300
seed
637000580
Open on RustMaps

Server

srv.info()
address
104.129.132.53:28259
region
–
max players
120
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 19:09 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average186/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average179/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average91/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average284/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average236/700

Quick answers

From the figures on this page.

Population data

What position does Chicago Rust take in the server rankings?

Rank #5,472 on seven-day player hours for Chicago Rust, within the top 25% of all ranked servers.

What population does Chicago Rust carry?

Chicago Rust reports 0 players at this refresh, with 120 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 03:00 UTC, mean 1 players.

Server data

How well does Chicago Rust perform?

Server fps over the last 48 hours averages 8; the floor is 5. Buildings, deployables and all else in the world took the count as high as 107,011 entities. A high of 5,444 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Chicago Rust?

Rust network protocol 2635 and build 168909 on Linux is what Chicago Rust runs. Steam updates your game for you, but the protocol must match to join.

Is Chicago Rust up, and what does its uptime show?

Online is the state at the latest refresh for Chicago Rust. The uptime it reports puts the last restart about 5 days 9 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Where does Chicago Rust sit?

There is no region published for Chicago Rust. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.129.132.53:28259 is its address.

Settings and map

Which rules apply on Chicago Rust, and what settings?

The name Chicago Rust carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Chicago Rust selected?

The game generates the map on Chicago Rust: procedural, size 4,300, seed 637000580. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Chicago Rust wipe?

The only wipe Chicago Rust takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 20 hours ago.

What is wipe day on Chicago Rust like?

Across recent wipes the busiest point averaged 3 players. 9 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does Chicago Rust appear among Rust Data lists and filters?

The Rust Data lists that Chicago Rust fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Chicago Rust?

The game's server browser reads these tags from Chicago Rust: gmrust (Game mode): Rust survival in its standard form; mp120 (Max players): The server lists 120 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Chicago Rust?

In Rust, F1 opens the console: type client.connect 104.129.132.53:28259. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp120
Max players The server lists 120 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,153 players 11,869 servers online