Offline 104.129.133.103:28015 checked 25d ago
RUST GO SHOOTY SHOOT
Connect
srv = rust.server("104.129.133.103:28013")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 44/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 18/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Quick answers
From the figures on this page.
Population data
How does RUST GO SHOOTY SHOOT compare in the rankings?
Player hours over seven days put RUST GO SHOOTY SHOOT at #15,993, in the top 70% of the ranked set.
How full does RUST GO SHOOTY SHOOT run?
Offline now for RUST GO SHOOTY SHOOT, with the last sample 25 days 20 hours ago.
Server facts
What Rust version does RUST GO SHOOTY SHOOT run?
Rust network protocol 2633 and build 164530 on Linux is what RUST GO SHOOTY SHOOT runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RUST GO SHOOTY SHOOT, and is it up?
RUST GO SHOOTY SHOOT is offline at this refresh; the last response came 25 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does RUST GO SHOOTY SHOOT run from?
No region is published by RUST GO SHOOTY SHOOT. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.129.133.103:28015 is its address.
Map and rules
Which settings and rules does RUST GO SHOOTY SHOOT run?
The name RUST GO SHOOTY SHOOT carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has RUST GO SHOOTY SHOOT selected?
Size 3,800, seed 1337: the procedural map on RUST GO SHOOTY SHOOT, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipe data
When does RUST GO SHOOTY SHOOT wipe, and on what schedule?
Too few wipes are on record for RUST GO SHOOTY SHOOT to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 55 days 4 hours ago, and that is the one in play.
Tags and filters
Where does RUST GO SHOOTY SHOOT appear among Rust Data lists and filters?
On Rust Data, RUST GO SHOOTY SHOOT appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on RUST GO SHOOTY SHOOT?
The game's server browser reads these tags from RUST GO SHOOTY SHOOT: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): The server runs build 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into RUST GO SHOOTY SHOOT?
In Rust, F1 opens the console: type client.connect 104.129.133.103:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.