Online 104.129.133.107:28089 checked 12m ago
Water World
Connect
srv = rust.server("104.129.133.107:28086")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:35 UTC FW27d ago | 1 | NaN | running | 0 |
| 1 | Mon 28 Sep, 21:48 UTC30d ago | 1 | held half | 2.9 days | 0 |
| 2 | Fri 25 Sep, 23:20 UTC33d ago | 0 | NaN | 2.9 days | 0 |
| 3 | Fri 25 Sep, 02:10 UTC33d ago | 1 | NaN | 0.9 days | 0 |
| 4 | Wed 16 Sep, 21:56 UTC42d ago | 1 | halved by day 2 | 8.2 days | 0 |
| 5 | Wed 16 Sep, 03:04 UTC42d ago | 1 | NaN | 0.8 days | 0 |
| 6 | Tue 15 Sep, 02:14 UTC43d ago | 1 | NaN | 1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1350359164
- map
- Procedural Map
- size
- 3500
- seed
- 1350359164
Server
srv.info()- address
- 104.129.133.107:28089
- region
- –
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 32/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 17/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Water World rank?
Rank #15,353 on seven-day player hours for Water World, within the top 69% of all ranked servers.
What population does Water World carry?
The sample now reads 0 players for Water World, out of 200 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does Water World run?
The 48-hour average is 5 server fps, with a low of 5. Entity numbers reached 66,104, and that includes buildings, deployables and the rest. Memory peaked at 3,452 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Water World run?
Rust network protocol 2635 and build 168909 on Linux is what Water World runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Water World, and is it up?
Online is the state at the latest refresh for Water World. A restart about 32 hours ago is what its reported uptime implies. 164 of 168 hours up over the last 7 full days, or 98%. Rust Data logged it first on 13 September 2026.
Where does Water World sit?
There is no region published for Water World. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.129.133.107:28089.
Rules, settings, map
Which rules apply on Water World, and what settings?
The name Water World carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Water World selected?
The game generates the map on Water World: procedural, size 3,500, seed 1350359164. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Water World wipe?
Water World wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 5 hours ago.
What is wipe day on Water World like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 2.
Tags and filters
Which lists on Rust Data hold Water World, and which filters?
The Rust Data lists that Water World fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Water World hold?
These tags are published by Water World and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): 200 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Water World?
In Rust, F1 opens the console: type client.connect 104.129.133.107:28089. Launch Rust on this page does the same by opening the game through Steam and connecting.