Online NA 104.129.133.85:28099 checked 5m ago
TIRust Chill Quad PVE
Connect
srv = rust.server("104.129.133.85:28096")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 15% of all ranked servers, top 31% in NA, and #220 of the quad servers (top 27%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:05 UTC FW27d ago | 4 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3875 · seed 1337
- map
- TiRust FPS+ Map
- size
- 3875
- seed
- 1337
- custom map
- download
Server
srv.info()- address
- 104.129.133.85:28099
- region
- NA
- max players
- 200
- group limit
- quad
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:05 UTC
- hostname
- cz4.tirust.fun
- first seen
- 13 Sep 2026
Operator · tirust.fun
rust.servers(operator="tirust.fun").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] VisionRust - Solo Monthly Vanilla | 1/160 |
| 1 | TIRust BattleBay Solo/Duo Minis|Low Upkeep | 1/120 |
| 2 | TIRust BattleBay EU QuadMax Minis|Low Upkeep | 0/169 |
4 servers publish a tirust.fun hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 28/140 |
| 1 | BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 5/50 |
| 2 | [US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecay | NA · quad · monthly · 3 on average | 0/250 |
| 3 | Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 4/50 |
| 4 | Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| | NA · quad · 4x · monthly · 1 on average | 0/100 |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 51/200 |
Quick answers
From the figures on this page.
Population
How does TIRust Chill Quad PVE compare in the rankings?
Player hours over the last seven days: #3,426 for TIRust Chill Quad PVE, #568 in North America, within the top 15% of the ranked set. Its position in the quad group is #220.
How many players does TIRust Chill Quad PVE hold at once?
Current row: 0 players on TIRust Chill Quad PVE, against 200 slots. Over the last seven days it averaged 1 players and peaked at 5. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 2 players.
Server facts
How smoothly does TIRust Chill Quad PVE run?
The 48-hour average is 16 server fps, with a low of 5. The entity count peaked at 98,943, covering buildings, deployables and the rest of the world. The memory field tops out at 3,743 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does TIRust Chill Quad PVE run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by TIRust Chill Quad PVE. Steam updates your game for you, but the protocol must match to join.
Is TIRust Chill Quad PVE up, and what does its uptime show?
TIRust Chill Quad PVE reports itself online at the current refresh. The uptime it reports puts the last restart about 9 hours ago. 165 of 168 hours up over the last 7 full days, or 98%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is TIRust Chill Quad PVE hosted?
The NA tag is what TIRust Chill Quad PVE uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.129.133.85:28099 is its address.
Map and rules
Which settings and rules does TIRust Chill Quad PVE run?
No gather rate appears in the name: TIRust Chill Quad PVE. quad sets the cap: 4 players per group. Recorded as pve, player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on TIRust Chill Quad PVE?
TIRust Chill Quad PVE runs a custom map, size 3,875. The published file is on this page for download.
Wipes and dates
When does TIRust Chill Quad PVE wipe, and on what schedule?
Once a month TIRust Chill Quad PVE wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 27 days 4 hours ago. A monthly wipe schedule is published in its tags.
On TIRust Chill Quad PVE, what happens on wipe day?
The average peak over recent wipes is 4 players. The crowd on the latest wipe topped out 28 hours after it began.
Tags and filters
Which Rust Data filters and lists contain TIRust Chill Quad PVE?
The Rust Data lists that TIRust Chill Quad PVE fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Who is behind TIRust Chill Quad PVE?
The same operator most likely runs TIRust Chill Quad PVE and 3 other servers we track, as all publish a tirust.fun hostname.
Which meanings do the tags on TIRust Chill Quad PVE hold?
Read by the game's server browser, the tags TIRust Chill Quad PVE publishes are: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): The server lists 200 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser; rustmaps (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join TIRust Chill Quad PVE?
Enter client.connect 104.129.133.85:28099 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://tirust.fun/ is the website recorded for it.
