Online NA 104.143.2.107:28015 checked 11m ago
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Connect
srv = rust.server("104.143.2.107:28013")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 02:37 UTC, in 21h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 21h | Fri 30 Oct, 02:37 UTC | wipe |
| 1 | 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 21h | Fri 13 Nov, 02:37 UTC | wipe |
| 3 | 28d 21h | Fri 27 Nov, 02:37 UTC | wipe |
| 4 | 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 21h | Fri 11 Dec, 02:37 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 02:37 UTC13d ago | 1 | NaN | running | 1 |
| 1 | Tue 13 Oct, 00:56 UTC16d ago | 1 | held half | 3.1 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] | NA · groups of 8+ · 5x · biweekly · 30 on average | 25/150 |
| 1 | Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats | NA · groups of 10+ · 5x · biweekly · 3 on average | 2/100 |
| 2 | BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d ago | NA · groups of 8+ · 5x · biweekly · 2 on average | 1/200 |
| 3 | Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps | NA · groups of 14+ · 3x · biweekly · 56 on average | 59/125 |
| 4 | [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo | NA · groups of 15+ · 10x · biweekly · 45 on average | 33/100 |
| 5 | [US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons | NA · groups of 12+ · 3x · biweekly · 9 on average | 4/100 |
Quick answers
From the figures on this page.
Population
What position does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction take in the server rankings?
Ranked #15,351 on seven-day player hours, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is #1,514 in North America and in the top 69% of all ranked servers.
How many players does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold at once?
Current row: 0 players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, against 100 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Server fps over the last 48 hours averages 5; the floor is 5. Buildings, deployables and all else in the world took the count as high as 79,566 entities. A high of 5,370 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?
Version Rust network protocol 2634 and build 167781 on Linux is reported by DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Steam updates your game for you, but the protocol must match to join.
How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online now?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction reports itself online at the current refresh. Count back 12 days 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 10 October 2026.
Which location does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run from?
In North America, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.143.2.107:28015.
Map and rules
Which rules apply on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and what settings?
Gather sits at 5x, read from the server's own name: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has DEADFALL | COMING SOON | 5x PvE Zombies | Under construction loaded?
Size 4,500, seed 1337: the procedural map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipes and dates
On what schedule does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?
The tag sets the prediction: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Friday 30 October at 02:37 UTC. A new world was started 12 days 22 hours ago, and that is the one in play. The tags list a two-weekly wipe cycle.
What is wipe day on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags and filters
Which Rust Data filters and lists contain DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
These Rust Data lists include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: Modded Rust servers, Rust servers filtered by gather rate: 5x, Rust PvE servers, Rust servers named for the undead and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Which meanings do the tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold?
The game's server browser reads these tags from DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
The manual route: launch Rust, F1, then client.connect 104.143.2.107:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
