Rust Data

rustdata.spaceservers104.143.2.107:28013.ipynb

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Online NA 104.143.2.107:28015 checked 11m ago

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

5x biweekly wipes moddedcarbonpve

Connect

srv = rust.server("104.143.2.107:28013")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69% · #1514 in NA
last wipe 12d ago # biweekly schedule
next wipe 21h # Fri 30 Oct, 02:37 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246806:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Friday 30 October, 02:37 UTC, in 21h. # Its biweekly schedule tag · low confidence

usual gap3.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

inatkind
021hFri 30 Oct, 02:37 UTCwipe
17d 13hThu 5 Nov, 19:00 UTCFW force wipe
214d 21hFri 13 Nov, 02:37 UTCwipe
328d 21hFri 27 Nov, 02:37 UTCwipe
435d 13hThu 3 Dec, 19:00 UTCFW force wipe
542d 21hFri 11 Dec, 02:37 UTCwipe

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 02:37 UTC13d ago 1 NaN running 1
1 Tue 13 Oct, 00:56 UTC16d ago 1 held half 3.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
104.143.2.107:28015
region
NA
max players
100
group limit
8, the default
wipe schedule
biweekly
last wipe
16 Oct 2026, 06:28 UTC
hostname
–
first seen
10 Oct 2026

About this server · in its own words

print(srv.description)
DEADFALL | 5x PvE Zombie Survival The dead hear everything. Every gunshot draws them in. Wipes • Map wipes every other Thursday Features • 5x gather and loot, rising to 6x as you rank up • Stack sizes from 5x up to 15x as you rank up • Zombies by day and a faster, stronger horde at night • Heat system: the more noise you make, the more come for you • Night pays more: bonus XP, scrap, Night Ore and Moonroot • Infection: zombie bites spread a sickness you have to cure • PvE everywhere, no player raiding • PvP at monuments and raid camps • Homes, teleports and warps • Free skins, linked storage and auto sort • Kits, a vehicle garage and ranks with real perks • Hollandia map (4.5K, 82 monuments) Type /info in game for the rules and a quick start.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]NA · groups of 8+ · 5x · biweekly · 30 on average25/150
1Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|StatsNA · groups of 10+ · 5x · biweekly · 3 on average2/100
2BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d agoNA · groups of 8+ · 5x · biweekly · 2 on average1/200
3Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsNA · groups of 14+ · 3x · biweekly · 56 on average59/125
4[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 45 on average33/100
5[US] Northnet 3x PVE | Events | Raids | Quests | Custom WeaponsNA · groups of 12+ · 3x · biweekly · 9 on average4/100

Quick answers

From the figures on this page.

Population

What position does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction take in the server rankings?

Ranked #15,351 on seven-day player hours, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is #1,514 in North America and in the top 69% of all ranked servers.

How many players does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold at once?

Current row: 0 players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, against 100 slots. Over the last seven days it averaged 0 players.

Server data

What does performance look like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Server fps over the last 48 hours averages 5; the floor is 5. Buildings, deployables and all else in the world took the count as high as 79,566 entities. A high of 5,370 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?

Version Rust network protocol 2634 and build 167781 on Linux is reported by DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Steam updates your game for you, but the protocol must match to join.

How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online now?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction reports itself online at the current refresh. Count back 12 days 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 10 October 2026.

Which location does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run from?

In North America, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.143.2.107:28015.

Map and rules

Which rules apply on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and what settings?

Gather sits at 5x, read from the server's own name: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has DEADFALL | COMING SOON | 5x PvE Zombies | Under construction loaded?

Size 4,500, seed 1337: the procedural map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipes and dates

On what schedule does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?

The tag sets the prediction: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Friday 30 October at 02:37 UTC. A new world was started 12 days 22 hours ago, and that is the one in play. The tags list a two-weekly wipe cycle.

What is wipe day on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags and filters

Which Rust Data filters and lists contain DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

These Rust Data lists include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: Modded Rust servers, Rust servers filtered by gather rate: 5x, Rust PvE servers, Rust servers named for the undead and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Which meanings do the tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold?

The game's server browser reads these tags from DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The manual route: launch Rust, F1, then client.connect 104.143.2.107:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 30,176 players 11,635 servers online