Online 104.143.2.118:29015 checked 10m ago
US | 2x |DEVELOPEMENT|
Connect
srv = rust.server("104.143.2.118:29014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 21:32 UTC16d ago | 0 | NaN | running | 0 |
| 1 | Sun 27 Sep, 06:17 UTC32d ago | 4 | halved by day 2 | 15.6 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 376 on average | 145/200 |
| 1 | US Limitless 2x Monthly Main | No BP Wipes | x2 | NA · groups of 12+ · 2x · monthly · 156 on average | 46/200 |
| 2 | [US] Stevious 2x Mondays | Vanilla | 10/26 | NA · groups of 12+ · 2x · weekly · 98 on average | 18/200 |
| 3 | [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 85 on average | 3/150 |
| 4 | [US] Stevious 2x Main | Vanilla | 10/22 | NA · groups of 12+ · 2x · weekly · 77 on average | 7/200 |
| 5 | [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | | NA · groups of 8+ · 2x · weekly · 45 on average | 46/150 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does US | 2x |DEVELOPEMENT| rank?
Rank #9,626 on seven-day player hours for US | 2x |DEVELOPEMENT|, within the top 43% of all ranked servers.
How full does US | 2x |DEVELOPEMENT| run?
The sample now reads 0 players for US | 2x |DEVELOPEMENT|, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server data
How smoothly does US | 2x |DEVELOPEMENT| run?
The 48-hour average is 25 server fps, with a low of 25. Buildings, deployables and all else in the world took the count as high as 74,234 entities. Memory peaked at 2,022 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does US | 2x |DEVELOPEMENT| run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by US | 2x |DEVELOPEMENT|. The protocol has to match before you can join, and Steam does the updating.
How reliable is US | 2x |DEVELOPEMENT|, and is it online now?
Online is the state at the latest refresh for US | 2x |DEVELOPEMENT|. A restart about 54 minutes ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 27 September 2026.
In which location is US | 2x |DEVELOPEMENT| hosted?
No region tag is published by US | 2x |DEVELOPEMENT|, though its name points to North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.143.2.118:29015 is its address.
Rules, settings, map
Which rules apply on US | 2x |DEVELOPEMENT|, and what settings?
The name carries the figure: US | 2x |DEVELOPEMENT| runs 2x gather. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has US | 2x |DEVELOPEMENT| selected?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: SCRAPLAND.GG.
Wipe data
When does US | 2x |DEVELOPEMENT| wipe, and on what schedule?
A rhythm cannot be read from the wipes of US | 2x |DEVELOPEMENT| on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 17 hours ago.
What is wipe day on US | 2x |DEVELOPEMENT| like?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 2 in the other cases.
Tags, lists
Where does US | 2x |DEVELOPEMENT| appear among Rust Data lists and filters?
These Rust Data lists include US | 2x |DEVELOPEMENT|: Modded Rust servers, 2x Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Which meanings do the tags on US | 2x |DEVELOPEMENT| hold?
The game's server browser reads these tags from US | 2x |DEVELOPEMENT|: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join US | 2x |DEVELOPEMENT|?
Enter client.connect 104.143.2.118:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.