Rust Data

rustdata.spaceservers104.143.2.118:29014.ipynb

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Online 104.143.2.118:29015 checked 10m ago

US | 2x |DEVELOPEMENT|

2x moddedoxide

Connect

srv = rust.server("104.143.2.118:29014")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #9,626 # top 43%
last wipe 16d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 21:32 UTC16d ago 0 NaN running 0
1 Sun 27 Sep, 06:17 UTC32d ago 4 halved by day 2 15.6 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3750 · seed 33333
Map of US | 2x |DEVELOPEMENT|
map
SCRAPLAND.GG
size
3750
seed
33333

Server

srv.info()
address
104.143.2.118:29015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 21:32 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 376 on average145/200
1US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 156 on average46/200
2[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average18/200
3[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average3/150
4[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average7/200
5[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 45 on average46/150

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does US | 2x |DEVELOPEMENT| rank?

Rank #9,626 on seven-day player hours for US | 2x |DEVELOPEMENT|, within the top 43% of all ranked servers.

How full does US | 2x |DEVELOPEMENT| run?

The sample now reads 0 players for US | 2x |DEVELOPEMENT|, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 2.

Server data

How smoothly does US | 2x |DEVELOPEMENT| run?

The 48-hour average is 25 server fps, with a low of 25. Buildings, deployables and all else in the world took the count as high as 74,234 entities. Memory peaked at 2,022 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does US | 2x |DEVELOPEMENT| run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by US | 2x |DEVELOPEMENT|. The protocol has to match before you can join, and Steam does the updating.

How reliable is US | 2x |DEVELOPEMENT|, and is it online now?

Online is the state at the latest refresh for US | 2x |DEVELOPEMENT|. A restart about 54 minutes ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 27 September 2026.

In which location is US | 2x |DEVELOPEMENT| hosted?

No region tag is published by US | 2x |DEVELOPEMENT|, though its name points to North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.143.2.118:29015 is its address.

Rules, settings, map

Which rules apply on US | 2x |DEVELOPEMENT|, and what settings?

The name carries the figure: US | 2x |DEVELOPEMENT| runs 2x gather. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has US | 2x |DEVELOPEMENT| selected?

US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: SCRAPLAND.GG.

Wipe data

When does US | 2x |DEVELOPEMENT| wipe, and on what schedule?

A rhythm cannot be read from the wipes of US | 2x |DEVELOPEMENT| on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 17 hours ago.

What is wipe day on US | 2x |DEVELOPEMENT| like?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 2 in the other cases.

Tags, lists

Where does US | 2x |DEVELOPEMENT| appear among Rust Data lists and filters?

These Rust Data lists include US | 2x |DEVELOPEMENT|: Modded Rust servers, 2x Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which meanings do the tags on US | 2x |DEVELOPEMENT| hold?

The game's server browser reads these tags from US | 2x |DEVELOPEMENT|: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join US | 2x |DEVELOPEMENT|?

Enter client.connect 104.143.2.118:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 83,167 players 11,844 servers online