Rust Data

rustdata.spaceservers104.143.2.47:28016.ipynb

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Online NA 104.143.2.47:28015 checked 10m ago

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

monthly wipes moddedcarbonpve

Connect

srv = rust.server("104.143.2.47:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 1 # peak 3
rank #4,070 # top 18% · #681 in NA
last wipe 26d ago # monthly schedule
next wipe 8d 16h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0020:0003:0010:0017:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304003:0020:0003:0010:0017:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

inatkind
08d 16hThu 5 Nov, 19:00 UTCFW force wipe
136d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 21:49 UTC FW26d ago 5 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1337
Map of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
map
Custom Map
size
4250
seed
1337

Server

srv.info()
address
104.143.2.47:28015
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 21:49 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
More possible features to come, new players always welcome! ◈--PURGE DAY LAST DAY BEFORE WIPE-- ◈--PVE Server(No Player Killing, Raiding, or Stealing Loot(Unless Purge Day))-- ◈--Free JetPacks for our Discord Verified players!-- ◈--Shop-- ◈--300+ RaidableBases(Easy,Medium,Hard,Expert,Nightmare,Chaos Difficulties)-- ◈--Survival Arena-- ◈--HeliSignals(Call your own Patrol Helicopter on demand)-- ◈--Personal Recyclers to place in your base for our Discord Verified(Members)-- ◈--Portable Repair Bench (/repair) or never repair with SkillTree-- ◈--BGrade, RemoveTool and No Stability for Base Building-- ◈--QuickSmelt and Faster Recycling- ◈--SkillTree and ZLevels-- ◈--Backpacks(Players get 48 slots, members that verify with discord get 96, 144 available on SkillTree)-- ◈--Monthly Wipes on Force Wipe-- ◈--Open Hackable Crates Faster-- ◈--Bigger Item Stacks-- ◈--Vehicle License-- ◈--2 Hour Days 15 Minute Nights with Vote Night Skip-- ◈--No Workbench Tax--

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average2/200
1Nyx's Wasteland | Build • Trade • Survive • BelongNA · groups of 8+ · 1 on average3/50
2Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average0/50
3Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average3/100
4[US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average12/50
5[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 5 on average7/50

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rank?

On seven-day player hours RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #4,070 overall and #681 in North America, inside the top 18% of all ranked servers.

How many players does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold at once?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] reports 1 players at this refresh, with 50 slots configured. Over the last seven days it averaged 1 players and peaked at 3. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 2 players.

Server facts

How smoothly does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?

Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 147,351, and that includes buildings, deployables and the rest. Memory peaked at 7,144 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Joining needs the same protocol on your game; Steam handles the update.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and what does its uptime show?

The current sample puts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online. The uptime it reports puts the last restart about 20 hours ago. Uptime of 94% across the last 7 full days: 158 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit?

The NA tag is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.143.2.47:28015.

Rules, settings, map

Which rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and what settings?

No gather rate appears in the name: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] loaded?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs a procedural map of size 4,250 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe data

When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and how often?

The only wipe RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 26 days 4 hours ago. A monthly wipe schedule is published in its tags.

What is wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] like?

Recent wipes averaged 5 players at their peak. 26 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

These Rust Data lists include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, Servers with build or creative tags, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

These tags are published by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The manual route: launch Rust, F1, then client.connect 104.143.2.47:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/478SQzbUU9 is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,407 players 11,664 servers online