Online NA 104.143.2.47:28015 checked 10m ago
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Connect
srv = rust.server("104.143.2.47:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 21:49 UTC FW26d ago | 5 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 3 on average | 2/200 |
| 1 | Nyx's Wasteland | Build • Trade • Survive • Belong | NA · groups of 8+ · 1 on average | 3/50 |
| 2 | Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 | NA · groups of 8+ · biweekly · 1 on average | 0/50 |
| 3 | Outpost Omega | PVE | Build | Explore | Thrive | NA · groups of 8+ · biweekly · 1 on average | 3/100 |
| 4 | [US] RustDecay PVE 15x Relax & Build - No Kill No Raid | NA · groups of 8+ · 15x · monthly · 12 on average | 12/50 |
| 5 | [US] RustDecay PVE 200x Relax & Build - No Kill No Raid | NA · groups of 8+ · 200x · monthly · 5 on average | 7/50 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rank?
On seven-day player hours RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #4,070 overall and #681 in North America, inside the top 18% of all ranked servers.
How many players does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold at once?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] reports 1 players at this refresh, with 50 slots configured. Over the last seven days it averaged 1 players and peaked at 3. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 2 players.
Server facts
How smoothly does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 147,351, and that includes buildings, deployables and the rest. Memory peaked at 7,144 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Joining needs the same protocol on your game; Steam handles the update.
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and what does its uptime show?
The current sample puts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online. The uptime it reports puts the last restart about 20 hours ago. Uptime of 94% across the last 7 full days: 158 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit?
The NA tag is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.143.2.47:28015.
Rules, settings, map
Which rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and what settings?
No gather rate appears in the name: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] loaded?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs a procedural map of size 4,250 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe data
When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and how often?
The only wipe RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 26 days 4 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] like?
Recent wipes averaged 5 players at their peak. 26 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
These Rust Data lists include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, Servers with build or creative tags, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
These tags are published by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The manual route: launch Rust, F1, then client.connect 104.143.2.47:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/478SQzbUU9 is the website recorded for it.
