Rust Data

rustdata.spaceservers104.143.3.215:28046.ipynb

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Online NA 104.143.3.215:28049 checked 13m ago

US | For all Mankind PVE | No Raiding/Killing/Stealing

monthly wipes vanillamoddedoxidepve

Connect

srv = rust.server("104.143.3.215:28046")
print(srv.connect_command)

Right now

srv.summary()
players now 16/200 # 8% full
7-day average 12 # peak 30
rank #864 # top 4% · #137 in NA
last wipe 27d ago # monthly schedule
next wipe 7d 19h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
01020304000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. # The force wipe · high confidence

wipe-day peak29players, last three wipes

Coming wipes

inatkind
07d 19hThu 5 Nov, 19:00 UTCFW force wipe
135d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:11 UTC FW27d ago 29 NaN running 5

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1907757397
Map of US | For all Mankind PVE | No Raiding/Killing/Stealing
map
Procedural Map
size
4250
seed
1907757397
Open on RustMaps

Server

srv.info()
address
104.143.3.215:28049
region
NA
max players
200
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 18:11 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
NEW PVE SERVER! Vanilla, Monthly BP/Map Wipe - Noob friendly! Solo, Duo & Quads - Alliances Allowed. Trading services/items are allowed! - NO Killing other players, including sleeping players. - NO Raiding. - NO Stealing from players, including sleeping players, their bases, horses & vehicles. We are a BRAND NEW and FRIENDLY community, come and join us! Discord - https://discord.gg/tdvc5Nb7

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average58/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average35/200
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average43/100
3Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average82/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average41/150
5RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average13/420

Quick answers

From the figures on this page.

Player counts

What position does US | For all Mankind PVE | No Raiding/Killing/Stealing take in the server rankings?

Ranked #864 on seven-day player hours, US | For all Mankind PVE | No Raiding/Killing/Stealing is #137 in North America and in the top 4% of all ranked servers.

How full does US | For all Mankind PVE | No Raiding/Killing/Stealing run?

The sample now reads 16 players for US | For all Mankind PVE | No Raiding/Killing/Stealing, out of 200 slots. Over the last seven days it averaged 12 players and peaked at 30. Peak hour in the last 48 hours: 00:00 UTC, mean 22 players.

Server data

How smoothly does US | For all Mankind PVE | No Raiding/Killing/Stealing run?

Averaged over 48 hours: 30 server fps, never under 18. Buildings, deployables and all else in the world took the count as high as 184,739 entities. A high of 6,082 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is US | For all Mankind PVE | No Raiding/Killing/Stealing on?

Rust network protocol 2635 and build 168909 on Linux is what US | For all Mankind PVE | No Raiding/Killing/Stealing runs. Joining needs the same protocol on your game; Steam handles the update.

Is US | For all Mankind PVE | No Raiding/Killing/Stealing up, and what does its uptime show?

US | For all Mankind PVE | No Raiding/Killing/Stealing reports itself online at the current refresh. The uptime it reports puts the last restart about 10 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.

Which location does US | For all Mankind PVE | No Raiding/Killing/Stealing run from?

In North America, US | For all Mankind PVE | No Raiding/Killing/Stealing lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.143.3.215:28049 is its address.

Map and rules

What rules and settings are recorded for US | For all Mankind PVE | No Raiding/Killing/Stealing?

You will not find a gather rate in the string US | For all Mankind PVE | No Raiding/Killing/Stealing. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

Which map has US | For all Mankind PVE | No Raiding/Killing/Stealing loaded?

US | For all Mankind PVE | No Raiding/Killing/Stealing runs a procedural map of size 4,250 with seed 1907757397, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does US | For all Mankind PVE | No Raiding/Killing/Stealing wipe?

The only wipe US | For all Mankind PVE | No Raiding/Killing/Stealing takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 5 hours ago. The tags list wipes as monthly.

On US | For all Mankind PVE | No Raiding/Killing/Stealing, what happens on wipe day?

Recent wipes averaged 29 players at their peak. The crowd on the latest wipe topped out 3 hours after it began.

Tags and filters

Which lists on Rust Data hold US | For all Mankind PVE | No Raiding/Killing/Stealing, and which filters?

On Rust Data, US | For all Mankind PVE | No Raiding/Killing/Stealing appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.

How should you read the server tags on US | For all Mankind PVE | No Raiding/Killing/Stealing?

These tags are published by US | For all Mankind PVE | No Raiding/Killing/Stealing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): Slot count: 200; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to US | For all Mankind PVE | No Raiding/Killing/Stealing?

The manual route: launch Rust, F1, then client.connect 104.143.3.215:28049. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/NaFYt8JeFF.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp200
Max players Slot count: 200.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,299 players 11,732 servers online