Rust Data

rustdata.spaceservers104.143.3.231:28026.ipynb

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Online 104.143.3.231:28029 checked 8m ago

The Chill Zone

moddedoxide

Connect

srv = rust.server("104.143.3.231:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/160 # 0% full
7-day average 0 # peak 4
rank #5,174 # top 23%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5222:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 03:14 UTC13d ago 3 NaN running 0
1 Thu 1 Oct, 21:10 UTC FW27d ago 5 halved by day 4 13.3 days 0
2 Sun 20 Sep, 18:18 UTC38d ago 2 halved by day 7 11.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4350 · seed 1193930318
Map of The Chill Zone
map
Procedural Map
size
4350
seed
1193930318
Open on RustMaps

Server

srv.info()
address
104.143.3.231:28029
region
–
max players
160
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 03:14 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to The Chill Zone Powered by Gameserverkings.com 5X Resources, Bi-Weekly Wipes, Full Wipe 10/15/26

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average98/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average101/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average87/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average29/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

Quick answers

From the figures on this page.

Population data

How does The Chill Zone compare in the rankings?

Rank #5,174 on seven-day player hours for The Chill Zone, within the top 23% of all ranked servers.

How many players does The Chill Zone hold at once?

The sample now reads 0 players for The Chill Zone, out of 160 slots. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 1 players.

Server data

How smoothly does The Chill Zone run?

Server fps over the last 48 hours averages 7; the floor is 5. The entity count peaked at 111,477, covering buildings, deployables and the rest of the world. Memory peaked at 4,628 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is The Chill Zone on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by The Chill Zone. The protocol has to match before you can join, and Steam does the updating.

How reliable is The Chill Zone, and is it up?

The Chill Zone reports itself online at the current refresh. Count back 5 days 23 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does The Chill Zone run from?

No region is published by The Chill Zone. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.143.3.231:28029 is its address.

Rules, settings, map

What rules and settings are recorded for The Chill Zone?

The name The Chill Zone carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has The Chill Zone loaded?

The Chill Zone runs a procedural map of size 4,350 with seed 1193930318, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does The Chill Zone wipe, and how often?

No next wipe can be predicted for The Chill Zone, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 13 days 18 hours ago.

What is wipe day on The Chill Zone like?

Across recent wipes the busiest point averaged 3 players. 37 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 5.5 in the other cases.

Lists and tags

Which Rust Data filters and lists contain The Chill Zone?

The Rust Data lists that The Chill Zone fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on The Chill Zone hold?

Read by the game's server browser, the tags The Chill Zone publishes are: gmrust (Game mode): Rust survival in its standard form; mp160 (Max players): The server lists 160 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into The Chill Zone?

The manual route: launch Rust, F1, then client.connect 104.143.3.231:28029. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp160
Max players The server lists 160 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,584 players 11,791 servers online