Online 104.143.3.243:28089 checked 10m ago
Vincent's Test Server
Connect
srv = rust.server("104.143.3.243:28086")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 21:35 UTC13d ago | 1 | NaN | running | 0 |
| 1 | Sun 27 Sep, 01:36 UTC31d ago | 3 | halved by day 1 | 17.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1
- map
- Procedural Map
- size
- 4000
- seed
- 1
Server
srv.info()- address
- 104.143.3.243:28089
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 21:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 180/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 112/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 146/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
Quick answers
From the figures on this page.
Population
What position does Vincent's Test Server take in the server rankings?
Player hours over seven days put Vincent's Test Server at #15,423, in the top 69% of the ranked set.
How many players does Vincent's Test Server hold at once?
Vincent's Test Server reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.
Server facts
How smoothly does Vincent's Test Server run?
Averaged over 48 hours: 5 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 95,164 entities. Memory peaked at 4,077 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Vincent's Test Server on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by Vincent's Test Server. The protocol has to match before you can join, and Steam does the updating.
Is Vincent's Test Server up, and what does its uptime show?
The current sample puts Vincent's Test Server online. Count back 13 days 13 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Vincent's Test Server run from?
For Vincent's Test Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 104.143.3.243:28089 is its address.
Map and rules
What rules and settings are recorded for Vincent's Test Server?
The name Vincent's Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Vincent's Test Server loaded?
The game generates the map on Vincent's Test Server: procedural, size 4,000, seed 1. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Vincent's Test Server wipe, and how often?
The record for Vincent's Test Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 13 days 15 hours ago, and that is the one in play.
What is wipe day on Vincent's Test Server like?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Tags and filters
Where does Vincent's Test Server appear among Rust Data lists and filters?
The Rust Data lists that Vincent's Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Vincent's Test Server hold?
Read by the game's server browser, the tags Vincent's Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Vincent's Test Server?
Enter client.connect 104.143.3.243:28089 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
