Rust Data

rustdata.spaceservers104.159.135.138:28017.ipynb

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Online 104.159.135.138:28015 checked 11m ago

HellZone, Inc.

moddedcarbonpve

Connect

srv = rust.server("104.159.135.138:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,327 # top 69%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 21:00 UTC26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 81754
Map of HellZone, Inc.
map
Procedural Map
size
6000
seed
81754
Open on RustMaps

Server

srv.info()
address
104.159.135.138:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 21:00 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average190/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average314/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average63/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average42/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average39/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average90/100

Quick answers

From the figures on this page.

Player counts

What position does HellZone, Inc. take in the server rankings?

Over the last seven days HellZone, Inc. sits at #15,327 on player hours, in the top 69% of ranked servers.

How many players does HellZone, Inc. hold at once?

Current row: 0 players on HellZone, Inc., against 50 slots. Over the last seven days it averaged 0 players.

Server facts

How smoothly does HellZone, Inc. run?

The 48-hour average is 113 server fps, with a low of 84. Buildings, deployables and all else in the world took the count as high as 208,076 entities. The memory field tops out at 5,313 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does HellZone, Inc. run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by HellZone, Inc.. Steam updates your game for you, but the protocol must match to join.

How reliable is HellZone, Inc., and is it up?

Online is the state at the latest refresh for HellZone, Inc.. The uptime it reports puts the last restart about 2 days 19 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does HellZone, Inc. run from?

There is no region published for HellZone, Inc.. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.159.135.138:28015 is its address.

Rules, settings, map

Which rules apply on HellZone, Inc., and what settings?

You will not find a gather rate in the string HellZone, Inc.. The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is not running; Valve's anti-cheat is off.

What is the map on HellZone, Inc.?

The game generates the map on HellZone, Inc.: procedural, size 6,000, seed 81754. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does HellZone, Inc. wipe, and on what schedule?

The record for HellZone, Inc. holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 20 hours ago.

What is wipe day on HellZone, Inc. like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does HellZone, Inc. appear among Rust Data lists and filters?

On Rust Data, HellZone, Inc. appears in these lists: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on HellZone, Inc.?

The game's server browser reads these tags from HellZone, Inc.: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into HellZone, Inc.?

In Rust, F1 opens the console: type client.connect 104.159.135.138:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,314 players 11,909 servers online