Online 104.159.135.138:28015 checked 11m ago
HellZone, Inc.
Connect
srv = rust.server("104.159.135.138:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 21:00 UTC26d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 81754
- map
- Procedural Map
- size
- 6000
- seed
- 81754
Server
srv.info()- address
- 104.159.135.138:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 21:00 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 190/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 244 on average | 314/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 63/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 42/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 39/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 90/100 |
Quick answers
From the figures on this page.
Player counts
What position does HellZone, Inc. take in the server rankings?
Over the last seven days HellZone, Inc. sits at #15,327 on player hours, in the top 69% of ranked servers.
How many players does HellZone, Inc. hold at once?
Current row: 0 players on HellZone, Inc., against 50 slots. Over the last seven days it averaged 0 players.
Server facts
How smoothly does HellZone, Inc. run?
The 48-hour average is 113 server fps, with a low of 84. Buildings, deployables and all else in the world took the count as high as 208,076 entities. The memory field tops out at 5,313 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does HellZone, Inc. run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by HellZone, Inc.. Steam updates your game for you, but the protocol must match to join.
How reliable is HellZone, Inc., and is it up?
Online is the state at the latest refresh for HellZone, Inc.. The uptime it reports puts the last restart about 2 days 19 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does HellZone, Inc. run from?
There is no region published for HellZone, Inc.. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.159.135.138:28015 is its address.
Rules, settings, map
Which rules apply on HellZone, Inc., and what settings?
You will not find a gather rate in the string HellZone, Inc.. The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is not running; Valve's anti-cheat is off.
What is the map on HellZone, Inc.?
The game generates the map on HellZone, Inc.: procedural, size 6,000, seed 81754. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does HellZone, Inc. wipe, and on what schedule?
The record for HellZone, Inc. holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 20 hours ago.
What is wipe day on HellZone, Inc. like?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does HellZone, Inc. appear among Rust Data lists and filters?
On Rust Data, HellZone, Inc. appears in these lists: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on HellZone, Inc.?
The game's server browser reads these tags from HellZone, Inc.: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into HellZone, Inc.?
In Rust, F1 opens the console: type client.connect 104.159.135.138:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.