Offline 104.169.154.191:28019 checked 1d ago
Reflex PVP
Connect
srv = rust.server("104.169.154.191:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 6738
- map
- Procedural Map
- size
- 4500
- seed
- 6738
Server
srv.info()- address
- 104.169.154.191:28019
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 15:55 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 166/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 181/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 71/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 13/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 21/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Reflex PVP rank?
Player hours over seven days put Reflex PVP at #15,318, in the top 69% of the ranked set.
How full does Reflex PVP run?
The current row shows Reflex PVP offline; the last response was 37 hours ago. Over the last seven days it averaged 0 players.
About the server
What does performance look like on Reflex PVP?
Server fps over the last 48 hours averages 33; the floor is 16. The entity count peaked at 112,999, covering buildings, deployables and the rest of the world. Memory peaked at 3,959 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Reflex PVP?
Version Rust network protocol 2635 and build 167781 on Linux is reported by Reflex PVP. Steam updates your game for you, but the protocol must match to join.
How reliable is Reflex PVP, and is it up?
Reflex PVP is offline at this refresh; the last response came 37 hours ago. Count back 22 hours from its reported uptime to get the last restart. 132 of 168 hours up over the last 7 full days, or 79%. Its earliest recorded date in Rust Data is 3 October 2026.
Which location does Reflex PVP run from?
There is no region published for Reflex PVP. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.169.154.191:28019.
Settings and map
Which rules apply on Reflex PVP, and what settings?
You will not find a gather rate in the string Reflex PVP. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on Reflex PVP?
The game generates the map on Reflex PVP: procedural, size 4,500, seed 6738. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Reflex PVP wipe, and how often?
The record for Reflex PVP holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 25 days 20 hours ago, and that is the one in play.
Tags and filters
Where does Reflex PVP appear among Rust Data lists and filters?
The Rust Data lists that Reflex PVP fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Reflex PVP hold?
These tags are published by Reflex PVP and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Reflex PVP?
The manual route: launch Rust, F1, then client.connect 104.169.154.191:28019. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.