Offline 104.204.216.212:25565 checked 8d ago
Johnnys Long John
Connect
srv = rust.server("104.204.216.212:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 17:51 UTC8d ago | 8 | NaN | running | 0 |
| 1 | Tue 20 Oct, 20:43 UTC9d ago | 8 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 1273555323
- map
- Procedural Map
- size
- 2000
- seed
- 1273555323
Server
srv.info()- address
- 104.204.216.212:25565
- region
- –
- max players
- 13
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 17:51 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 20/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 38/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 7/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 22/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 107/200 |
Quick answers
From the figures on this page.
Player counts
What position does Johnnys Long John take in the server rankings?
Over the last seven days Johnnys Long John sits at #8,933 on player hours, in the top 40% of ranked servers.
How full does Johnnys Long John run?
Offline now for Johnnys Long John, with the last sample 8 days 4 hours ago.
About the server
What Rust version does Johnnys Long John run?
Version Rust network protocol 2634 and build 167781 on Linux is reported by Johnnys Long John. The protocol has to match before you can join, and Steam does the updating.
How reliable is Johnnys Long John, and is it online now?
The latest sample has Johnnys Long John offline, with a last sighting 8 days 4 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 20 October 2026.
Which location does Johnnys Long John run from?
For Johnnys Long John, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.204.216.212:25565.
Map and rules
Which rules apply on Johnnys Long John, and what settings?
No gather rate appears in the name: Johnnys Long John. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Johnnys Long John selected?
Size 2,000, seed 1273555323: the procedural map on Johnnys Long John, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Johnnys Long John wipe, and how often?
Too few wipes are on record for Johnnys Long John to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 8 days 9 hours ago, and that is the one in play.
On Johnnys Long John, what happens on wipe day?
Across recent wipes the busiest point averaged 8 players. 1 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain Johnnys Long John?
These Rust Data lists include Johnnys Long John: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Johnnys Long John hold?
The game's server browser reads these tags from Johnnys Long John: gmrust (Game mode): Rust survival in its standard form; mp13 (Max players): Slot count: 13; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Johnnys Long John?
In Rust, F1 opens the console: type client.connect 104.204.216.212:25565. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://bloom.host.