Offline 104.234.251.164:28025 checked 6h ago
Kuhakrew
Connect
srv = rust.server("104.234.251.164:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 21:22 UTC4d ago | 4 | NaN | running | 0 |
| 1 | Tue 20 Oct, 16:19 UTC9d ago | 4 | halved by day 1 | 5.2 days | 2 |
| 2 | Mon 19 Oct, 02:21 UTC11d ago | 4 | NaN | 1.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 1141932086
- map
- Procedural Map
- size
- 1500
- seed
- 1141932086
Server
srv.info()- address
- 104.234.251.164:28025
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 22:06 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 19/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 51/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 9/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 29/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 49/200 |
Quick answers
From the figures on this page.
Player counts
What position does Kuhakrew take in the server rankings?
Over the last seven days Kuhakrew sits at #5,437 on player hours, in the top 24% of ranked servers.
How full does Kuhakrew run?
Offline now for Kuhakrew, with the last sample 6 hours ago. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 22:00 UTC is the busiest, at 4 players.
About the server
How smoothly does Kuhakrew run?
Averaged over 48 hours: 118 server fps, never under 118. Buildings, deployables and all else in the world took the count as high as 8,679 entities. A high of 654 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Kuhakrew on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Kuhakrew. Joining needs the same protocol on your game; Steam handles the update.
Is Kuhakrew up, and what does its uptime show?
Kuhakrew is offline at this refresh; the last response came 6 hours ago. A restart about 57 minutes ago is what its reported uptime implies. Uptime of 73% across the last 7 full days: 123 hours of 168. Rust Data logged it first on 19 October 2026.
In which location is Kuhakrew hosted?
For Kuhakrew, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 104.234.251.164:28025 is its address.
Map and rules
Which rules apply on Kuhakrew, and what settings?
You will not find a gather rate in the string Kuhakrew. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Kuhakrew loaded?
Kuhakrew runs a procedural map of size 1,500 with seed 1141932086, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Kuhakrew wipe, and on what schedule?
Kuhakrew wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 6 hours ago.
What is wipe day on Kuhakrew like?
Recent wipes averaged 4 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which Rust Data filters and lists contain Kuhakrew?
These Rust Data lists include Kuhakrew: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Kuhakrew?
The game's server browser reads these tags from Kuhakrew: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): 30 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Kuhakrew?
In Rust, F1 opens the console: type client.connect 104.234.251.164:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.