Online SA 104.234.7.144:28077 checked 11m ago
Red Raisin PvE
Connect
srv = rust.server("104.234.7.144:28079")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 6% of all ranked servers, top 18% in SA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 9d 11h | Sat 7 Nov, 11:56 UTC | wipe |
| 2 | 23d 11h | Sat 21 Nov, 11:56 UTC | wipe |
| 3 | 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 37d 11h | Sat 5 Dec, 11:56 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 11:56 UTC4d ago | 24 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 839913053
- map
- Procedural Map
- size
- 4500
- seed
- 839913053
Server
srv.info()- address
- 104.234.7.144:28077
- region
- SA
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 24 Oct 2026, 11:56 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | LATAMRUST | FULL PVE | 1X | SA · groups of 8+ · 1x · biweekly · 5 on average | 8/50 |
| 1 | [BR/LATAM] Evolution PVE |Skills|Quests|Raid Bases|Jetpack | SA · groups of 15+ · biweekly · 2 on average | 5/50 |
| 2 | Llaneros PVE | Habilidades, Eventos, Negocios, Raids | SA · groups of 8+ · biweekly · 2 on average | 3/100 |
| 3 | 21PILOTOS | SA · groups of 8+ · biweekly · 1 on average | 3/40 |
| 4 | LOS EXILIADOS | PVE - X2 [LATAM] | SA · groups of 8+ · 2x · biweekly · 7 on average | 2/60 |
| 5 | [BR/ES] PVE++ Romzar•Quests•Jetpack•RPG•Profissoes | SA · groups of 12+ · monthly · 6 on average | 5/100 |
Quick answers
From the figures on this page.
Population
What position does Red Raisin PvE take in the server rankings?
Player hours over the last seven days: #1,342 for Red Raisin PvE, #44 in South America, within the top 6% of the ranked set.
How many players does Red Raisin PvE hold at once?
Red Raisin PvE reports 10 players at this refresh, with 30 slots configured. Over the last seven days it averaged 8 players and peaked at 24. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 20 players.
Server data
How smoothly does Red Raisin PvE run?
Averaged over 48 hours: 90 server fps, never under 55. The entity count peaked at 158,128, covering buildings, deployables and the rest of the world. A high of 7,079 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Red Raisin PvE run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Red Raisin PvE. The protocol has to match before you can join, and Steam does the updating.
Is Red Raisin PvE up, and what does its uptime show?
Online is the state at the latest refresh for Red Raisin PvE. The uptime it reports puts the last restart about 16 hours ago. Uptime of 75% across the last 4 full days: 72 hours of 96. Rust Data logged it first on 24 October 2026.
Where does Red Raisin PvE sit?
With its SA tag, Red Raisin PvE lists itself in South America. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.234.7.144:28077 is its address.
Map and rules
Which rules apply on Red Raisin PvE, and what settings?
The name Red Raisin PvE carries no gather rate. The group limit sits at the default of 8 players. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Red Raisin PvE selected?
Size 4,500, seed 839913053: the procedural map on Red Raisin PvE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Red Raisin PvE wipe, and how often?
Too few wipes are on record for Red Raisin PvE to confirm its schedule, so the tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 4 days 12 hours ago. A fortnightly wipe schedule is published in its tags.
What is wipe day on Red Raisin PvE like?
The average peak over recent wipes is 24 players. Peak population on the latest wipe came 30 hours in.
Lists and tags
Which Rust Data filters and lists contain Red Raisin PvE?
On Rust Data, Red Raisin PvE appears in these lists: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: South America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Players now: At least 10.
How should you read the server tags on Red Raisin PvE?
These tags are published by Red Raisin PvE and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): 30 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; SA (South America): In the server browser it sits under South America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Red Raisin PvE?
Enter client.connect 104.234.7.144:28077 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/XFTtbwWTs is the website recorded for it.
