Online NA 104.238.229.68:29015 checked 12m ago
Naval Deep Sea / Power Trip
Connect
srv = rust.server("104.238.229.68:29016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers, top 68% in NA, and #495 of the quad servers (top 60%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 00:49 UTC24d ago | 0 | NaN | running | 0 |
| 1 | Sun 4 Oct, 04:57 UTC25d ago | 0 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree | NA · quad · monthly · 1 on average | 0/75 |
| 1 | Reddit.com/r/PlayRust - US Monthly Quad | NA · quad · monthly · 12 on average | 5/200 |
| 2 | RustForNoobs.com | Solo Duo Trio Quad | Monthly | US | NA · quad · monthly · 3 on average | 3/150 |
| 3 | Rusty Pirates | No Decay | Monthly | No BP Wipes | NA · quad · monthly · 1 on average | 0/50 |
| 4 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 252 on average | 140/175 |
| 5 | US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 151 on average | 148/200 |
Quick answers
From the figures on this page.
Population data
How does Naval Deep Sea / Power Trip compare in the rankings?
Player hours over the last seven days: #9,766 for Naval Deep Sea / Power Trip, #1,262 in North America, within the top 44% of the ranked set. The quad group places it at #495.
How full does Naval Deep Sea / Power Trip run?
Current row: 0 players on Naval Deep Sea / Power Trip, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.
About the server
How well does Naval Deep Sea / Power Trip perform?
Averaged over 48 hours: 6 server fps, never under 5. The entity count peaked at 136,274, covering buildings, deployables and the rest of the world. The memory field tops out at 4,260 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Naval Deep Sea / Power Trip?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Naval Deep Sea / Power Trip. The protocol has to match before you can join, and Steam does the updating.
How reliable is Naval Deep Sea / Power Trip, and is it online now?
Naval Deep Sea / Power Trip reports itself online at the current refresh. The uptime it reports puts the last restart about 3 days 6 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does Naval Deep Sea / Power Trip run from?
The NA tag is what Naval Deep Sea / Power Trip uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.238.229.68:29015 is its address.
Rules, settings, map
Which rules apply on Naval Deep Sea / Power Trip, and what settings?
No gather rate appears in the name: Naval Deep Sea / Power Trip. The group limit is 4 players, the quad setting. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
What is the map on Naval Deep Sea / Power Trip?
Size 4,800, seed 1425121626: the procedural map on Naval Deep Sea / Power Trip, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Procedural.
Wipe schedule
When does Naval Deep Sea / Power Trip wipe, and on what schedule?
Once a month Naval Deep Sea / Power Trip wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 24 days 5 hours ago. Its tags carry a monthly wipe schedule.
On Naval Deep Sea / Power Trip, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Which lists on Rust Data hold Naval Deep Sea / Power Trip, and which filters?
These Rust Data lists include Naval Deep Sea / Power Trip: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Which meanings do the tags on Naval Deep Sea / Power Trip hold?
Read by the game's server browser, the tags Naval Deep Sea / Power Trip publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Naval Deep Sea / Power Trip?
Enter client.connect 104.238.229.68:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.