Online 104.243.44.106:25040 checked 9m ago
GSH - Plugin Development
Connect
srv = rust.server("104.243.44.106:25044")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 05:10 UTC12d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 1
- map
- Procedural Map
- size
- 1000
- seed
- 1
Server
srv.info()- address
- 104.243.44.106:25040
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 05:10 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 102/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 131/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 46/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does GSH - Plugin Development rank?
Over the last seven days GSH - Plugin Development sits at #15,338 on player hours, in the top 69% of ranked servers.
How many players does GSH - Plugin Development hold at once?
Current row: 0 players on GSH - Plugin Development, against 40 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on GSH - Plugin Development?
Averaged over 48 hours: 239 server fps, never under 229. Entity numbers reached 4,351, and that includes buildings, deployables and the rest. A high of 1,582 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does GSH - Plugin Development run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by GSH - Plugin Development. Steam updates your game for you, but the protocol must match to join.
How reliable is GSH - Plugin Development, and is it online now?
Online is the state at the latest refresh for GSH - Plugin Development. The uptime it reports puts the last restart about 6 days 6 hours ago. 144 of 168 hours up over the last 7 full days, or 86%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does GSH - Plugin Development run from?
For GSH - Plugin Development, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.243.44.106:25040 is its address.
Settings and map
What rules and settings are recorded for GSH - Plugin Development?
You will not find a gather rate in the string GSH - Plugin Development. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
Which map has GSH - Plugin Development loaded?
Size 1,000, seed 1: the procedural map on GSH - Plugin Development, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does GSH - Plugin Development wipe, and on what schedule?
The record for GSH - Plugin Development holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 12 days 3 hours ago, and that is the one in play.
What is wipe day on GSH - Plugin Development like?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does GSH - Plugin Development appear among Rust Data lists and filters?
These Rust Data lists include GSH - Plugin Development: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on GSH - Plugin Development hold?
The game's server browser reads these tags from GSH - Plugin Development: gmvanilla (Game mode): Game mode: vanilla survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into GSH - Plugin Development?
The manual route: launch Rust, F1, then client.connect 104.243.44.106:25040. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/gsh is the website recorded for it.