Rust Data

rustdata.spaceservers104.243.44.106:25044.ipynb

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Online 104.243.44.106:25040 checked 9m ago

GSH - Plugin Development

vanillamoddedcarbon

Connect

srv = rust.server("104.243.44.106:25044")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 05:10 UTC12d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1
Map of GSH - Plugin Development
map
Procedural Map
size
1000
seed
1
Open on RustMaps

Server

srv.info()
address
104.243.44.106:25040
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 05:10 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average102/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average131/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does GSH - Plugin Development rank?

Over the last seven days GSH - Plugin Development sits at #15,338 on player hours, in the top 69% of ranked servers.

How many players does GSH - Plugin Development hold at once?

Current row: 0 players on GSH - Plugin Development, against 40 slots. Over the last seven days it averaged 0 players.

Server data

What does performance look like on GSH - Plugin Development?

Averaged over 48 hours: 239 server fps, never under 229. Entity numbers reached 4,351, and that includes buildings, deployables and the rest. A high of 1,582 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does GSH - Plugin Development run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by GSH - Plugin Development. Steam updates your game for you, but the protocol must match to join.

How reliable is GSH - Plugin Development, and is it online now?

Online is the state at the latest refresh for GSH - Plugin Development. The uptime it reports puts the last restart about 6 days 6 hours ago. 144 of 168 hours up over the last 7 full days, or 86%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does GSH - Plugin Development run from?

For GSH - Plugin Development, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.243.44.106:25040 is its address.

Settings and map

What rules and settings are recorded for GSH - Plugin Development?

You will not find a gather rate in the string GSH - Plugin Development. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

Which map has GSH - Plugin Development loaded?

Size 1,000, seed 1: the procedural map on GSH - Plugin Development, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does GSH - Plugin Development wipe, and on what schedule?

The record for GSH - Plugin Development holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 12 days 3 hours ago, and that is the one in play.

What is wipe day on GSH - Plugin Development like?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Where does GSH - Plugin Development appear among Rust Data lists and filters?

These Rust Data lists include GSH - Plugin Development: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on GSH - Plugin Development hold?

The game's server browser reads these tags from GSH - Plugin Development: gmvanilla (Game mode): Game mode: vanilla survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into GSH - Plugin Development?

The manual route: launch Rust, F1, then client.connect 104.243.44.106:25040. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/gsh is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp40
Max players Slot count: 40.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,938 players 11,645 servers online