Rust Data

rustdata.spaceservers104.254.131.178:50004.ipynb

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Online 104.254.131.178:50002 checked 13m ago

Hyperlkl

moddedoxide

Connect

srv = rust.server("104.254.131.178:50004")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,411 # top 69%
last wipe 15d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 65188
Map of Hyperlkl
map
Procedural Map
size
4000
seed
65188
Open on RustMaps

Server

srv.info()
address
104.254.131.178:50002
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 21:09 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 161 on average32/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average41/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average28/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average9/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average8/1000

Quick answers

From the figures on this page.

Population

How does Hyperlkl compare in the rankings?

Over the last seven days Hyperlkl sits at #15,411 on player hours, in the top 69% of ranked servers.

What population does Hyperlkl carry?

Hyperlkl reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.

Server data

How smoothly does Hyperlkl run?

Server fps over the last 48 hours averages 91; the floor is 74. The entity count peaked at 93,247, covering buildings, deployables and the rest of the world. Memory peaked at 5,087 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Hyperlkl run?

The build is Rust network protocol 2634 and build 167584 on Linux, run by Hyperlkl. Steam updates your game for you, but the protocol must match to join.

How reliable is Hyperlkl, and is it up?

Hyperlkl reports itself online at the current refresh. A restart about 15 days 1 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 12 October 2026.

Where does Hyperlkl sit?

For Hyperlkl, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.254.131.178:50002 is its address.

Map and rules

What rules and settings are recorded for Hyperlkl?

You will not find a gather rate in the string Hyperlkl. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Hyperlkl selected?

Size 4,000, seed 65188: the procedural map on Hyperlkl, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Hyperlkl wipe?

A rhythm cannot be read from the wipes of Hyperlkl on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 15 days 5 hours ago.

Tags and filters

Which lists on Rust Data hold Hyperlkl, and which filters?

On Rust Data, Hyperlkl appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Hyperlkl hold?

The game's server browser reads these tags from Hyperlkl: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): The server runs build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Hyperlkl?

In Rust, F1 opens the console: type client.connect 104.254.131.178:50002. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players 40 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167584
Build The server runs build 167584.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,799 players 11,664 servers online