Offline 104.28.198.248:28015 checked 16h ago
Staging Dev Server (Carbon)
Connect
srv = rust.server("104.28.198.248:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 17:06 UTC1d ago | NaN | NaN | NaN | 1 |
| 1 | Tue 27 Oct, 15:43 UTC1d ago | NaN | NaN | NaN | 0 |
| 2 | Tue 27 Oct, 15:35 UTC1d ago | NaN | NaN | NaN | 0 |
| 3 | Fri 23 Oct, 19:36 UTC5d ago | 0 | NaN | 3.8 days | 1 |
| 4 | Thu 22 Oct, 05:27 UTC6d ago | 1 | NaN | 1.6 days | 1 |
| 5 | Mon 19 Oct, 17:22 UTC9d ago | 1 | held half | 2.5 days | 1 |
| 6 | Sun 18 Oct, 18:16 UTC10d ago | 1 | NaN | 1 days | 1 |
| 7 | Mon 5 Oct, 19:17 UTC23d ago | 1 | held half | 13 days | 0 |
| 8 | Mon 5 Oct, 11:22 UTC23d ago | 0 | NaN | 0.3 days | 0 |
| 9 | Sat 3 Oct, 20:51 UTC25d ago | 1 | NaN | 1.6 days | 0 |
| 10 | Mon 28 Sep, 23:24 UTC30d ago | NaN | NaN | NaN | 0 |
| 11 | Mon 28 Sep, 22:17 UTC30d ago | 0 | NaN | 4.9 days | 0 |
| 12 | Sun 20 Sep, 16:13 UTC38d ago | NaN | NaN | NaN | 0 |
| 13 | Sun 20 Sep, 16:04 UTC38d ago | 1 | NaN | 8.3 days | 1 |
| 14 | Fri 18 Sep, 11:01 UTC40d ago | 1 | NaN | 2.2 days | 0 |
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.198.248:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 123 on average | 69/300 |
| 1 | EU Hub 01 | EU · groups of 1000+ · 24 on average | 16/3300 |
| 2 | RaidLab | groups of 8+ · 22 on average | 200/50 |
| 3 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 3/300 |
| 4 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 5 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0/50 |
Quick answers
From the figures on this page.
Player counts
What position does Staging Dev Server (Carbon) take in the server rankings?
Player hours over seven days put Staging Dev Server (Carbon) at #10,162, in the top 46% of the ranked set.
How many players does Staging Dev Server (Carbon) hold at once?
Offline now for Staging Dev Server (Carbon), with the last sample 16 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 1 players.
About the server
What Rust version does Staging Dev Server (Carbon) run?
Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server (Carbon) runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Staging Dev Server (Carbon), and is it online now?
The latest sample has Staging Dev Server (Carbon) offline, with a last sighting 16 hours ago. Uptime of 6% across the last 7 full days: 10 hours of 168. Rust Data logged it first on 17 September 2026.
Where does Staging Dev Server (Carbon) sit?
There is no region published for Staging Dev Server (Carbon). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.28.198.248:28015.
Settings and map
Which rules apply on Staging Dev Server (Carbon), and what settings?
The name Staging Dev Server (Carbon) carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
Wipe data
On what schedule does Staging Dev Server (Carbon) wipe?
A new world arrives every few hours on Staging Dev Server (Carbon), so no wipe schedule is kept and those resets do not count as wipes.
Tags and filters
Which Rust Data filters and lists contain Staging Dev Server (Carbon)?
The Rust Data lists that Staging Dev Server (Carbon) fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Staging Dev Server (Carbon) hold?
The game's server browser reads these tags from Staging Dev Server (Carbon): gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169483 (Build): The server runs build 169483; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Staging Dev Server (Carbon)?
The manual route: launch Rust, F1, then client.connect 104.28.198.248:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.