Rust Data

rustdata.spaceservers104.28.198.248:28016.ipynb

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Offline 104.28.198.248:28015 checked 16h ago

Staging Dev Server (Carbon)

moddedcarbon

Connect

srv = rust.server("104.28.198.248:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #10,162 # top 46%
no wipes 'resets' # 5 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75115:0016:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 17:06 UTC1d ago NaN NaN NaN 1
1 Tue 27 Oct, 15:43 UTC1d ago NaN NaN NaN 0
2 Tue 27 Oct, 15:35 UTC1d ago NaN NaN NaN 0
3 Fri 23 Oct, 19:36 UTC5d ago 0 NaN 3.8 days 1
4 Thu 22 Oct, 05:27 UTC6d ago 1 NaN 1.6 days 1
5 Mon 19 Oct, 17:22 UTC9d ago 1 held half 2.5 days 1
6 Sun 18 Oct, 18:16 UTC10d ago 1 NaN 1 days 1
7 Mon 5 Oct, 19:17 UTC23d ago 1 held half 13 days 0
8 Mon 5 Oct, 11:22 UTC23d ago 0 NaN 0.3 days 0
9 Sat 3 Oct, 20:51 UTC25d ago 1 NaN 1.6 days 0
display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
104.28.198.248:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 123 on average69/300
1EU Hub 01EU · groups of 1000+ · 24 on average16/3300
2RaidLabgroups of 8+ · 22 on average200/50
3404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average3/300
4A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
5[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50

Quick answers

From the figures on this page.

Player counts

What position does Staging Dev Server (Carbon) take in the server rankings?

Player hours over seven days put Staging Dev Server (Carbon) at #10,162, in the top 46% of the ranked set.

How many players does Staging Dev Server (Carbon) hold at once?

Offline now for Staging Dev Server (Carbon), with the last sample 16 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 1 players.

About the server

What Rust version does Staging Dev Server (Carbon) run?

Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server (Carbon) runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Staging Dev Server (Carbon), and is it online now?

The latest sample has Staging Dev Server (Carbon) offline, with a last sighting 16 hours ago. Uptime of 6% across the last 7 full days: 10 hours of 168. Rust Data logged it first on 17 September 2026.

Where does Staging Dev Server (Carbon) sit?

There is no region published for Staging Dev Server (Carbon). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.28.198.248:28015.

Settings and map

Which rules apply on Staging Dev Server (Carbon), and what settings?

The name Staging Dev Server (Carbon) carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.

Wipe data

On what schedule does Staging Dev Server (Carbon) wipe?

A new world arrives every few hours on Staging Dev Server (Carbon), so no wipe schedule is kept and those resets do not count as wipes.

Tags and filters

Which Rust Data filters and lists contain Staging Dev Server (Carbon)?

The Rust Data lists that Staging Dev Server (Carbon) fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Staging Dev Server (Carbon) hold?

The game's server browser reads these tags from Staging Dev Server (Carbon): gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169483 (Build): The server runs build 169483; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Staging Dev Server (Carbon)?

The manual route: launch Rust, F1, then client.connect 104.28.198.248:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169483
Build The server runs build 169483.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,070 players 11,698 servers online