Online 104.28.200.203:28015 checked 2h ago
nameserver
Connect
srv = rust.server("104.28.200.203:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 14:35 UTC5h ago | NaN | NaN | running | 0 |
| 1 | Tue 13 Oct, 12:26 UTC15d ago | 0 | NaN | 15.1 days | 0 |
| 2 | Sat 10 Oct, 18:20 UTC18d ago | NaN | NaN | 2.8 days | 0 |
| 3 | Wed 7 Oct, 19:15 UTC21d ago | 1 | NaN | 3 days | 0 |
| 4 | Fri 2 Oct, 10:45 UTC26d ago | 0 | NaN | 5.4 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.200.203:28015
- region
- –
- max players
- 15
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Oct 2026, 14:35 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population
What position does nameserver take in the server rankings?
Rank #15,373 on seven-day player hours for nameserver, within the top 69% of all ranked servers.
How many players does nameserver hold at once?
Current row: 0 players on nameserver, against 15 slots. Over the last seven days it averaged 0 players.
Server facts
Which Rust version is nameserver on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by nameserver. Steam updates your game for you, but the protocol must match to join.
How reliable is nameserver, and is it up?
Online is the state at the latest refresh for nameserver. Over the last 7 full days the hours up number 1 of 168, 1%. Its earliest recorded date in Rust Data is 17 September 2026.
Where does nameserver sit?
There is no region published for nameserver. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 104.28.200.203:28015 is its address.
Map and rules
Which rules apply on nameserver, and what settings?
You will not find a gather rate in the string nameserver. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has nameserver selected?
The game generates its map: procedural, on nameserver.
Wipes and dates
On what schedule does nameserver wipe?
nameserver wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 hours ago.
On nameserver, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 5 hours in.
Tags and filters
Where does nameserver appear among Rust Data lists and filters?
On Rust Data, nameserver appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on nameserver?
These tags are published by nameserver and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp15 (Max players): Slot count: 15; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into nameserver?
The manual route: launch Rust, F1, then client.connect 104.28.200.203:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.